30
Mrz
Weapon animations are undergoing a substantial overhaul. Most of the weapons now have new positioning, new firing and idle animations, and new animations to support player movement feedback. We’ve also made balance changes to various weapons, most noticeably to the Flak Cannon primary fire which has significantly reduced damage combined with a faster firing rate. There have also been substantial improvements to hitscan registration in network games.
You can now wall run significantly farther that before. We’ve removed the hard
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