Patch Notes

  • HOTFIX - June 2, 2023 – 1.0.2


    A server-side hotfix was rolled out this evening. Server-side hotfixes occur in the background and will not require a client-side patch.


    Sorcerer


    Class Specialization

    Flame Shield Enchantment

    • When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown.



    Rogue


    Class Specialization

    Inner Sight

    • After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy becomes marked.


    Items


    Shout Skill Cooldown Reduction

    • This affix will no longer appear on items.


    Miscellaneous

    • Monster health values have been increased in later World Tiers.
  • Stolen Artifice Quest


    The team has disabled the ‘Stolen Artifice’ quest line in Scosglen until our next scheduled hotfix. We do not have a current ETA on that hotfix but this will lead to players not being able to fully complete the Scosglen zone until this is addressed.

    We appreciate all the reports regarding this specific quest and will update everyone once a hotfix is ready and deployed.


    Zudem soll heute noch nen Client-Patch kommen der hohen dauerhaften eingehenden Schaden über lebbarer macht.

  • June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)


    Hello wanderer!

    We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:


    1. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
    2. Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
    3. An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.

    Thank you all for supporting us, and we'll see you in Sanctuary!


    Barbarian

    Skill Changes

    Challenging Shout


    • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

    Legendary Aspect Changes

    Bold Chieftain's Aspect

    • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
    • Maximum Cooldown reduction from 12 to 6 seconds.

    Aspect of the Dire Whirlwind


    • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
    • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.


    Item Changes

    Gohr's Devastating Grips

    • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
    • Damage against wreckable objects no longer increases explosion damage.
    • Explosion damage is only increased by the first 100 hits of Whirlwind.

    Druid

    Skill Changes


    Pulverize

    • Lucky Hit Chance reduced from 33% to 25%.

    Lightning Storm

    • Damage increased from 32% to 40%.

    Grizzly Rage

    • Damage bonus increased from 5/10/15% to 6/12/18%.

    Class Specialization


    Obsidian Slam

    • Kills required for bonus increased from 10 to 20.

    Calm Before the Storm

    • Lucky Hit Chance reduced from 15% to 10%.

    Passive Changes


    Electric Shock

    • Damage bonus increased from 5/10/15% to 6/12/18%.

    Legendary Aspect Changes


    Shockwave Aspect

    • Damage reduced from 90-130% to 60-100%.

    Crashstone Aspect

    • Critical Strike Damage reduced from 40-50% to 30-40%.

    Lightning Dancer's Aspect

    • Flat damage increased from .5-.6 to .7-.8.

    Necromancer


    Skill Changes


    Blood Lance

    • Damage increased from 67.5% to 80%.

    Army of the Dead

    • Damage increased from 30% to 45%.
    • Cooldown reduced from 90 to 70 seconds.

    Blood Wave

    • Damage increased from 90% to 120%.

    Passive Changes


    Shadowblight

    • Damage increased from 20% to 22%.

    Grim Harvest

    • Essence gained reduced from 3/6/9 to 2/4/6.

    Serration

    • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

    Death's Defense

    • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

    Class Specialization


    Raise Skeleton

    • Skeleton Warrior attack damage increased by 10%.

    Golem

    • Golem attack damage increased by 10%.

    Blood Golem

    • Blood Golem Life drain damage increased from 40% to 90%.
    • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

    Iron Golem

    • Iron Golem slam damage increased from 25% to 175%.
    • Iron Golem shockwave damage increased from 30% to 40%.

    Necromancer Paragon Board Changes


    Hulking Monstrosity

    • Golem Life and damage bonus increased from 30% to 40% Life.

    Cult Leader

    • Damage bonus increased from 10% to 15%.

    Rogue


    Skill Changes


    Twisting Blades

    • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
    • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.

    Rapid Fire

    • Damage increased from 24% to 30%.

    Dark Shroud

    • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

    Dash

    • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

    Caltrops

    • Damage increased from 30% to 40%.

    Passive Changes


    Concussive

    • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

    Legendary Affix Changes


    Repeating

    • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

    Sorcerer


    Skill Changes


    Arc Lash

    • Lucky Hit Chance reduced from 30% to 14%.
    • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

    Teleport

    • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

    Legendary Affix Changes


    Aspect of Control

    • Bonus damage reduced from 30-40% to 25-35%.

    General


    Miscellaneous Class Changes


    Druid Companions and Necromancer Minions

    • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

    Paragon Board Changes


    Rare Nodes

    • Player Attack Speed nodes reduced by 50%.

    Glyphs

    • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
    • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
    • Vulnerable Glyphs’ Bonus reduced by ~66%.
    • Glyphs' Bonus to Rare nodes reduced by ~50%.
    • Glyphs' Bonus to Magic nodes reduced by ~40%.
    • Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

    Monster Changes

    • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

    Bug Fixes

    • Fixed the name for the Light Bearer Mount.
    • The Go to Shop button from the Wardrobe will now properly open the shop.
    • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
    • Miscellaneous stability and crash fixes.
  • Sorry als ich dann fast im Bett war hatte ich den PC schon aus, da wollt ich den nimmer hochfahren obwohl schon den zweiten Hotfix von dem Tag(bzw. Nacht) nachgeschoben hatten:


    HOTFIX 4 & 5 - June 5, 2023 – 1.0.2


    HOTFIX 4 & 5 - JUNE 4, 2023 - 1.0.2


    A server-side hotfix was rolled out this evening. Hotfixes occur in the background and will not require a client-side patch.


    Bug Fixes

    • Fixed an issue where elite monster packs in some dungeons were spawning in higher frequency than expected.
    • Further stability and bug fixes.

    HOTFIX 3 - JUNE 4, 2023 - 1.0.2


    Bug Fixes

    • Fixed an issue where Astaroth would destroy the house before moving to it, which would prevent completion of the “As the World Burns” quest.
    • Fixed an issue where Multiple Darcels would spawn during the “Stolen Artifice” quest which would block quest progression.
    • Further stability fixes


    HOTFIX 2 - JUNE 2, 2023 - 1.0.2


    Gameplay Changes


    • Reduced the drop rate to 0 for the Elixir of Death Evasion recipe after it’s already learned.

    Bug Fixes


    • Fixed an issue with items inheriting Junk status from gems socketed into them.
    • Fixed an issue where Sorcerer’s could teleport underground in Serpent’s Passage.
    • Miscellaneous stability and crash fixes.
  • Und der aller wichtigste Patch ist raus, darauf haben alle gewartet: Client Patch - June 2, 2023 - 1.0.2f Build 42192

    JUNE 5, 2023

    - Diablo IV Patch Notes 1.0.2f Build 42192 (PC)

    • Fixed an issue that prevented players from successfully progressing through the checkout flow for purchases in the Shop.

    JUNE 4, 2023

    - Diablo IV Patch Notes 1.0.2e Build #42167 (PC)

    Stability

    • Fixed an issue where stuttering could occur on higher-end machines.

    Miscellaneous

    • Fixed an issue where some players couldn't type their locale's language during Shop checkout.
  • HOTFIX 6 & 7 - June 8, 2023 – 1.0.2


    HOTFIX 6 & 7 - JUNE 8, 2023 - 1.0.2

    Boss Changes

    • Increased the level range for World Bosses on World Tier 3 and 4.
    • Increased the total damage dealt by the Level 100 Pinnacle Boss and reduced their total health.

    Dungeons

    • Made further adjustments to Elite spawn rates in dungeons.
    • Fixed an issue where players would teleport to the wrong location in multiple dungeons while transitioning through levels of the dungeon.

    Monster Changes

    • Fly Hosts and resurrected Fly Hosts from Trembling Masses will no longer be an infinite source of experience.


    Class Changes


    Rogue

    • Advanced Twisting Blades’ Cooldown reduction now matches its tooltip.

    Legendary Aspect Changes

    • Aspect of Unstable Imbuements no longer excessively benefits from damage amplification effects.

    Miscellaneous

    • Further stability fixes.
  • Die Aspekte "Edgmaster" und "Of Berserk Ripping" sind derzeit deaktiviert, können nicht imprinted werden, wer sie schon auf dem Gear hat, dort proccen sie im Moment einfach nicht man arbeite dran die "issues" mit den Affixen zu beseitigen.


    DIABLO IV PATCH NOTES


    1.0.2i Build #42338 (PC) - June 9, 2023

    Bug Fixes

    • Fixed an issue where Necromancer players would sometimes be stuck at the character selection screen.
    • Fixed an issue where control inputs would stop responding when a player teleports or zones in and out of a dungeon.
    • Fixed a graphical issue where black textures would flash after teleporting into specific towns.


    Angeblich arbeitet man an einem weiteren grossen Patch, mit vielen Änderungen.

  • HOTFIX 8 - June 11, 2023 - 1.0.2


    HOTFIX 8 - JUNE 11, 2023 - 1.0.2

    Bug Fixes


    Bosses

    • Fixed an issue where “The Curator” in the Capstone dungeon would disappear with one of its abilities.
    • Fixed an issue where the level 100 Pinnacle encounter would not progress properly.
    • Fixed an issue where the Capstone boss would not be able to target the player during some encounters.

    PvP

    • Fixed an issue where PvP damage adjustments would improperly stack with other Damage Reduction leading to incorrect expectations against other players.

    Dungeons

    • Further adjustments to Elite monster rates in dungeons.
    • Addressed an issue where party members who failed a Nightmare Dungeon would end up in separate instances of a new Nightmare Dungeon.
    • Fixed an issue where players could receive credit for Nightmare Dungeons when other party members were completing Normal Dungeons.

    Items

    • Fixed an issue where items would drop in lower World Tiers than originally intended.

    Miscellaneous

    • Further stability fixes and improvements.