Unreal Tournament - Patch Notes March 28 - hardcoregamer.eu

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

Von P4InKiLLeR,

Weapon animations are undergoing a substantial overhaul. Most of the weapons now have new positioning, new firing and idle animations, and new animations to support player movement feedback. We’ve also made balance changes to various weapons, most noticeably to the Flak Cannon primary fire which has significantly reduced damage combined with a faster firing rate. There have also been substantial improvements to hitscan registration in network games.

You can now wall run significantly farther that before. We’ve removed the hard deceleration when landing from a dodge, and made other adjustments to player acceleration. The new Siege PVE mode is now available as a standard mode on Hubs. This is an early prototype with lots of placeholder content played on Flag Run levels. Players must work together to hold off the hordes of attacking enemies for 10 minutes.

This update includes a new simple main page UI for joining LAN servers. There have also been a lot of AI improvements,
and many other updates and bug fixes. You can check HERE for a detailed change list.