battlegrounds

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  • 14

    Nov

    PUBG kommt auf die PS4

  • fg_jester /

    PUBG kommt am 07. Dezember auf die Playstation 4



    Heimlich, still und leise kündigt Sony über den Playstation Blog an, dass Playerunknown’s Battlegrounds noch dieses Jahr den Weg auf die Playstation 4 schaffen soll. Als konkretes Datum wurde der 07. Dezember 2018 genannt. Zusätzlich wurde auch ein entsprechender Trailer veröffentlicht, der die Ankündigung nochmal werbewirksam unterstreicht. Zum Release am 07. Dezember 2018 wird es anders als zum Release auf der Xbox keine Early Access Version des Spiels geben, sondern den vollen Umfang mit allen Karten bieten: Erangel, Miramar und Sanhok
    Weiterhin sollen Features, wie benutzerdefinierte Matches, Ranglisten-System, Event-Modus, Trophäen und vieles mehr ebenfalls enthalten sein. Der Vorverkauf ist bereits gestartet und ist in vier unterschiedlichen Versionen möglich:
    • Disc Edition
      $ 29.99 USD (UVP)
      Beinhaltet: Grundspiel
    • Looter’s Digital Edition
      $ 29.99 USD (UVP)
      Beinhaltet: Grundspiel
    • Survivor’s Digital Edition
      $ 59.99 USD (UVP)
      Beinhaltet: Grundspiel, Survival Pass: Vikendi, 2.300 G-Coin Pack, 20.000 BP
    • Champion’s Digital Edition
      $ 89.99 USD (UVP) / $ 119.99 CAD (UVP)
      Beinhaltet: Grundspiel, Survival Pass: Vikendi, 6.000 G-Coin Pack, 20.000 BP
  • 20

    Sep

    PUBG Patch 22

  • fg_jester /

    PC 1.0 Update #22



    Update #22 update is currently on the Test Servers and we plan to bring it to Live Servers in early October, once the changes are proven to be stable.

    Strap on that level 3 helmet, cause the competition on the battlegrounds just got a little more fierce. Update 22 is bringing a long-awaited Ranking system to PUBG, allowing you to put everything you've learned to the test as you climb the ranks. More information on this new system is coming soon!

    We're also squashing another collection of FIX PUBG bugs, adding a convenient new wheel menu to health and throwable inventories, adding a way for you to upgrade your duplicate or unwanted skins, and by very popular demand, bringing back map selection.

    Let's dive in!

    Spoiler anzeigen

    FIX PUBG Update

    QoL

    • WHEEL MENUS: Added UI that allows players to access a quick-select wheel (similar UI with the Emote system) for the quick selection of items without opening the inventory or pressing individual hotkeys.
    • MINIMAP: Players can now further magnify the minimap.
    • PLAYER ORDER CONSISTENCY: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
    • FRIEND UI: Friend UI has been improved to show logged out / disconnected teammates.
    Bug Fixes

    • CHARACTER MOVEMENT #01: Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
    • DBNO PLAYER WALL PENETRATION: Fixed the issue where sometimes a downed players' character model would penetrate walls.
    • UNDERWATER: Fixed the issue where players could hold weapons while moving close to rocks while underwater.
    • SLIDING FIX #01: Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
    • SLIDING FIX #02: Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
    • STUN AND ONFIRE ANIMATION: Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
    • ARMED ANIMATION: Fixed the issue where characters occasionally appeared to be unarmed when they were actually armed.
    • PLAYER UI: Fixed an issue where the player UI would sometimes disappear in the observer's view.
    • ADS BUG #02: Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
    • VEHICLE INTERACTION: Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
    • CHARACTER POSITION #03: Fixed an issue where a character sometimes rotated even though its feet were fixed when the screen was rotated more than 180 degrees left or right.
    • CHARACTER MOTION #01: Fixed the issue where a player was sometimes shown as scoping when taking steps next to a wall.
    • VAULTING: Fixed the issue where characters could vault over other characters when positioned at certain heights.
    • CHARACTER MOTION #02: Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
    • REPORT SPAMMING: Fixed the issue where a player could be reported multiple times by playing the replay over and over.
    • LOBBY HP BAR DISPLAY: Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
    • POPPING #01: Fixed the issue where a character's animation popped upward when getting close to the wheels of a buggy.
    • POPPING #02: Fixed the issue of where a character's animation popped upward when crouching and standing up near a vehicle.


    Rank System, Leaderboard, Region Renewal
    • Server/region will now be decided automatically depending on the player’s local region
      • If you group with a player from another region, matchmaking will automatically decide the best region to play on

    • Implemented Rank System
      • There are 8 total ranks
      • Rank will be assigned based on Rank Points earned
      • To earn your first rank, you will need to play 10 provisional matches
      • Rank promotion / demotion will be decided by total rank points as indicated in the chart above


    • Statistics Page Renewal
      • Improved the UI of the Career and Leaderboard screens
      • Career
        • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
      • Leaderboard
        [list]Will display up to 100 ranks[/list]






    Map Selection



    • Map selection is back once again, allowing you to select which maps you want to play on
      • You can select Quick Join or select maps individually
      • Quick Join function puts you in the first available game, regardless of map


    Skin Trade Up System



    • We’ve added a Skin Trade Up system where you can trade in items for those of a higher tier
      • You can trade up multiple same-tier items and BP into one next-tier skin item
      • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
      • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items


    UI/UX





    • Added a wheel menu for quick access to healing and throwable items
      • These are the default keybindings to use each function
        • G / F1: Throwables
        • ~ / F2: Heal/booster items
        • F4: Emote
      • Emote activation hotkey was changed from ` to F4
      • You can cancel the wheel by clicking the right mouse button
    • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates


    • Added alert icons to the network statistics function
      • Three new icons represent High latency, Latency variation, Packet loss
        • High latency: Alerts you if your ping/latency is getting too high
        • Latency variation: Alerts you if your latency variation changes are too high
        • Packet loss: Alerts you if your ratio of packet loss is too high
      • Added an icon to check teammate’s log out / disconnected status
      • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
      • Added an option to manage the maximum ratio of minimap zooming
      • Added auto-reload option
        • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
        • By default, this is set to “Off” but can be changed in the Gameplay menu






    Performance
    • Improved the client performance by optimizing the creation of character materials


    Custom Match
    • Improved the calculation of participants in the session waiting room
      • Players in OBSERVER or UNASSIGNED status will not be calculated in playable participants


    Bug Fixes
    • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
    • Fixed the issue where a downed players' character model would sometimes penetrate walls.
    • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
    • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
    • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
    • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
    • Fixed an issue where the player UI sometimes disappeared in the observer's view.
    • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
    • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
    • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
    • Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
    • Fixed the issue where characters could vault over other characters when positioned at certain heights.
    • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
    • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
    • Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
    • Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
    • Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
  • 05

    Jul

    PUBG wird komplett neu programmiert

  • fg_jester /



    Fortnite und Playerunknown’s Battlegrounds liefern sich um die Gunst der Community und Spielerzahlen ein heißes Gefecht um den Platz an der Spitze der Battle-Royale-Shooter. Fortnite setzt sich seit Wochen aber immer mehr an die Spitze. Auch kommende Battle Royal Spiele machen es Playerunknown’s Battlegrounds nicht unbedingt leichter und es erfordert Pläne zur Verbesserung des Spiels.

    Seit dem Release der Retail Version klagen Spieler nicht nur über Cheater, sondern auch über die schlechte Performance bei relativ schlechter grafischer Qualität. Wie nun Brendan Greene aka Playerunknown mitteilte, wird man nun drastische Schritte gehen und PUBG von Grund auf neu programmieren.

    Die neue Version soll dabei deutlich effektiver mit den Ressourcen umgehen und die gröbsten Fehler vermeiden, welche in der aktuellen Fassung des Spiels dazu führen, dass es weiterhin Performance-Probleme gibt. Laut Brendan Greene handelt es sich um eine von Grund auf neu aufgesetzte Version, die nun in Angriff genommen wird. Wann genau die Version veröffentlicht wird oder wie der ungefähre Zeitplan dafür aussieht, gibt Greene allerdings nichts an.

    *****************

    *kopfschüttelnd gesendet
  • 17

    Jun

    False BannWave in PUBG

  • fg_jester /

    Zum 2. Mal in kurzer Zeit kam es gestern zu einer großen Bannwave in PUBG, weil deren AntiCheat weiß der Teufel irgendwas glaubt gefunden zu haben und reihenweise unschuldige Spieler aus dem Game kickt und den Ban natürlich auch nach Steam schreibt.

    Die Ursache des Problems wäre schon beseitigt worden und die Banns würden natürlich geliftet. Doch selbst 10 Stunden nach dieser Ankündigung gibt es noch massig Accounts die den FalseBan führen (siehe z.B.: reedit)

    Was Bluehole da so treibt verlangt mir persönlich alles an verfügbarer Toleranz ab. Im Moment starte ich das Game jedenfalls nicht.

    (edit: Link zu reddit eingefügt)
  • 27

    Apr

    PUBG Update #12 mit Map-Auswahl und Waffenbalance

  • Alcatraz /

    Das Update #12 wurde Gestern auf die Testserver gebracht. Dabei gibt es viele Waffenbalance Änderungen, die Map-Auswahl wurde hinzu gefügt und vieles mehr.

    Es wurde auch eine neue Waffe ins Spiel hinzu gefügt.
    Den Gamestar Artikel zu allen Änderungen findet ihr HIER
    Die Original Meldung habe ich euch HIER verlinkt.


    [list][*]
    [/list]Viel Spaß beim spielen und lasst euch das Dinner schmecken.
    Euer Alcatraz
  • 24

    Apr

    Announcing PUBG Global Invitational 2018

  • fg_jester /


    Today we’re proud to announce PUBG Global Invitational 2018 (PGI 2018), an esports tournament where 20 top professional PUBG teams from around the world will face off for a total of US $2 million in prizes and the ultimate PUBG bragging rights. PGI 2018 is the first major PUBG esports tournament officially hosted by PUBG Corp. It will take place in Berlin, Germany from July 25 through July 29.

    PGI 2018 will feature 20 top global PUBG teams, selected via regional qualifying tournaments hosted in North America, Europe and Asia through the beginning of July. Gameplay at PGI 2018 will consist of four-player squad battles, with third-person perspective (TPP) matches held on July 25 and 26, followed by first-person perspective (FPP) matches on July 28 and 29. A winning team will be crowned for each perspective mode, TPP and FPP.

    The chart below shows how many teams from each region will participate in PGI 2018.

    *Asia region excluding China, Japan, and Korea

    More details on PGI 2018, including information on ticket sales, regional qualifiers and venue are forthcoming. Stay tuned for more details.

    A special note from PUBG Corp. CEO Changhan Kim:
    “The PUBG Global Invitational 2018, is a landmark moment for PUBG Corp. as a showcase of the potential of PUBG esports. The team at PUBG Corp. is working tirelessly to ensure that the PGI 2018 exemplifies the pinnacle of PUBG competition and brings to life all of the excitement, tension and exhilaration of the highest level of PUBG play, not only to the fans attending the PGI 2018, but also those watching at home.”