Beiträge von Candyman

    The Ultimate New Player Handbook!
    Hey everyone,

    We hope you all had a great weekend on the frontline!

    Today we're humbled to share with you a truly amazing community created guide that can only be described as 'The Ultimate New Player Handbook!
    .

    This fantastic guide combines top tier knowledge of the frontline with fantastic artwork and design to create something truly special.

    Before we dive into the guide we'd like to highlight the frontline heroes who together planned, designed, wrote and created what you're about to read:

    Authors

    Dbl0Douche

    General T

    Inchon

    Nuc1e4r

    Oddball

    Xiang_Ganger

    Editor

    DashThirty

    Art and Design

    Moscatnt

    If you see any of these damn fine soldiers on your team be sure to say hi and make sure they get a seat on the transport truck!

    A Message From Inchon

    This guide was created to help improve the quality of gameplay for new players, help clarify some items for veteran players, and maybe even provide something for those of us with thousands of hours in game. I would like to thank the team from around the globe that helped put this together and especially Mosca whose cartoons and presentation made an otherwise dull product look like an actual used World War II soldiers guide. Thank you to DannyArt and the Black Matter team for providing the in-game icons and their factual review of the guide before presentation.

    We do plan to keep this updated as the game changes and possibly move onto an advanced guide as there was many things we cut out in order to make each page roughly a 2 minute read. We hope you enjoy!

    The Ultimate New Player Handbook - By the Community, for the Community!

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    NOTE
    : If you require a version with a larger page / font size, or would like to chat with the creators of the guide you can do both over on their Reddit post HERE.

    That wraps up today's post, we just had to share this fantastic community project with you and we hope you find it equally entertaining and informative.

    You really are an amazing community - thank you.

    We'll catch up with everyone in a few days as part of our weekly Developer Briefing, so speak to you again soon!

    See you on the frontline.

    Bug Fixes

    [Fixed] MG34 and MG42 are missing default zoom when ADS

    [Fixed] Players receive no damage when in the Artillery seats from Tanks' MG/Coaxial weapons

    [Fixed] German Recon Vehicles’ Coaxial MG34 firing VFX is misaligned with the barrel

    [Fixed] Player's are not awarded XP points if multiple level 0 ghost structures are upgraded to level 1 within the 60 seconds XP cooldown

    [Fixed] Placing small ammo, explosive ammo, or medical supplies box on any team uses the German Satchel placement animation

    [Fixed] On offensive mode, attackers are unable to place a garrison once the Defenders HQ becomes the active sector

    [Fixed] Certain projectiles have no collision with players who are seated in trucks

    [Fixed] From TPP, the cannon of the Tiger tank jitters when rotating

    [Fixed] Player can cancel a reload on the MG34 and Walther P38 by switching weapon

    [Fixed] Machine Gun reload animation does not play when leaving deployed state after beginning a reload

    [Fixed] The engineer can dismantle friendly HQ repair stations

    [Fixed] The speedometer of light tanks can be stuck between 6-11km/h

    [Fixed] The acceleration audio for the light tanks is incorrect if the user quickly shifts up gears whilst driving

    [Fixed] After initiating a vote to kick, pressing twice the "Y" or "N" button counts as a second vote for the vote initiator

    [Fixed] The placed airhead icon slightly overlaps with the dropping airhead icon

    [Fixed] AT-Gun scope is offset

    [Fixed] The title may crash when quitting the game after after a natural map transition

    [Fixed] If the player enters the Admin Camera while prone on the front of the tank causes the vehicle to fly

    [Fixed] Running over / Colliding with players in a vehicle causes a short repeated SFX / audio issue

    [Fixed] Multiple issues present on MG42 animations while bracing

    [Fixed] Multiple visual issues with the M1A1 Thompson weapon

    [Fixed] Accepting the request to join a unit after changing teams will put the player in the squad of the enemy team

    [Fixed] Supply Trucks are observed to slide slightly when on an angled surface and standing still

    [Fixed] Social media links are not appearing on Front End menu

    [Fixed] Changing stance to prone or crouched after vaulting can cause US players to appear standing when viewed in TPP

    [Fixed] When leaning using the M1 Carbine, player's hand goes through the gun

    [Fixed] Amount of aim offset for a Tank changes when the tank is at an angle

    [Fixed] Players are unable to place satchel charges on the treads of the enemy tanks

    [Fixed] The external cargo on the US Heavy 75 and Heavy 76 tanks have no projectile or bullet collision or passthrough functionality

    [Fixed] Locking on a vehicle while the vehicle is being destroyed, locks the camera inside the vehicle until the user unlocks it

    [Fixed] The "unlock from target" Admin Camera button has no functionality when the targeted vehicle is destroyed.

    [Fixed] Toggle Clip button "J" has reversed functionality for Admin Camera

    [Fixed] The Admin Camera HUD does not display the Sector Progress Bars

    [Fixed] The player still has collision with vehicles while using the Admin Camera mode

    [Fixed] The US Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand

    [Fixed] Player can become stuck inside assets/terrain when revived in certain conditions

    [Fixed] Placing a deployable no longer takes priority over movement

    [Fixed] The satchel will float when placed on the front of the German Medium Tank

    [Fixed] Animation issue present when leaning and having a Bazooka or Panzerschreck equipped

    [Fixed] Various Player created structures are observed to not award any combat score when dismantled

    [Fixed] Spamming the "Join" button and spamming "Y" when popup message appears, on a locked Squad in the deployment screen can cause the player to crash the game

    [Fixed] Inconsistent level requirement for the "Raider" loadout in the Assault role between teams

    [Fixed] Blood VFX on player models has been observed to noticeably flicker

    [Fixed] The Enlist screen is inconsistent when referring to the US team

    [Fixed] Unit member names for Infantry Units are misaligned when displayed on the in-game HUD

    [Fixed] Map does not open with an "On Press" instead it opens with an "On Release" when using the default Map key

    [Fixed] Unable to switch off "Show chat for new message" toggle

    [Fixed] UI icon for favourited servers does not remain highlighted when selected on the 'Enlist' screen

    [Fixed] Pressing the default open map key [M] during an open text chat will open the in-game map

    [Fixed] Occasionally the user is unable to change the Fullscreen Resolution

    [Fixed] Redeploy Button is still accessible when dead on the KIA screen

    [Fixed] Enlist screen sometimes shows 'Text Block' placeholder when servers have not yet loaded

    [Fixed] When changing role from "Officer" to "Commander" without leaving your unit, the "Leader Settings" button remains on the deployment screen.

    [Fixed] Opening the "Barracks" for the first time after playing a game with one of the factions, the loadouts presented in the initial page are inverted for each role.

    [Fixed] The 'Deploy' button will remain red after selecting a new spawn point during the deployment countdown

    [Fixed] Switch Team button is usable for a split second when Team Switch is on cooldown

    [Fixed] Players will not receive the "Failed to Deploy" message when the spawn they are attempting to deploy on is destroyed

    [Fixed] Some Hints and Field Manual entries display debug text

    [Fixed] Hints will be interrupted if a newer hint is triggered

    [Fixed] Strong Point icons do not go grey when the sector is contested

    [Fixed] Text chat becomes non-functional if pressed and re-pressed while aiming down sights

    [Fixed] Changing a keybinding removes the player's ability to return to the frontend via the [Esc] key

    [Fixed] Many situations which should trigger hints do not

    [Fixed] [TPP] The satchel charge can clip through the player model when performing a climb animation

    [Fixed] [TPP] The US Supply Crate is clipping through the player model when performing vault/climb animation

    [Fixed] [TPP] The German and US resupply boxes are clipping through the player model when performing climb animation

    [Fixed] [TPP] The German Supply Crate is clipping through the player model when performing vault/climb animation

    [Fixed] [TPP] The animation for the Support Role holding the Supplies is misaligned with the Player's left hand

    [Fixed] [TPP] As Support, the Supplies placement animation is misaligned with the character model

    Utah

    [Fixed] An instance of misaligned foliage textures

    Hill 400

    [Fixed] A rock which can be exploited to see through

    [Fixed] Several trees clipping through a stone fence

    Foy

    [Fixed] A barbed wire asset with missing functionality

    [Fixed] An asset displaying a pink texture when viewed from a distance

    [Fixed] Multiple misaligned assets

    Omaha

    [Fixed] Invisible collision present in a specific area

    [Fixed] Multiple floating assets on the beach

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] Multiple misaligned mudbanks

    [Fixed] A roof of a shed clipping through the side of the house next to it

    Carentan

    [Fixed] Z-Fighting visible on Brick wall texture

    [Fixed] Multiple clipping fences

    [Fixed] Gaps visible between Brick wall assets

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] Section of misaligned dirt track

    [Fixed] Area on the map that vehicles can all get stuck on

    [Fixed] Deployable equipment can’t be placed on Sidewalk / pavement

    Hurtgen

    [Fixed] Multiple floating/misaligned assets

    [Fixed] LoD transition issue with a building row asset

    Sainte Mere Eglise

    [Fixed] Multiple locations where the player was able to become stuck

    Purple Heart Lane

    [Fixed] Multiple floating/misaligned assets

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] The edges of certain parts of terrain are visible

    [Fixed] Invisible collision present in multiple areas of the map

    [Fixed] LoD issue present on the ground in areas with very shallow water

    Known Issues

    Below are known issues in U10 which have already been fixed in the upcoming Patch 16:

    The supply crates in the back of Supply truck have no bullet collision


    [SMDM-O-GER] Defenders can push until they reach the attackers' HQ if the first point is not captured.


    [SMDM-O-US] Defenders are unable to access the entirety of the first initial HQ strongpoints.


    [FOY-O-GER] Attackers Commander is unable to spawn vehicles on the right-side HQ


    Some performance hitches can occur on the Stalingrad map depending on density of location and specific hardware.


    Marine Uniform sleeves have a stretching issue in FPP.

    We will be fixing the following with a new method for U11:

    Sniper scope reticles can become misaligned with the scope during certain animations

    We also want to reiterate that armour physics and driving experience is still a work in progress and will be subject to additional polish.

    Game Articles

    We have had some great articles and reviews of our Full release during a sneak preview with NME, and Gamestar.de

    You can read these and a few others below.

    NME

    https://www.nme.com/reviews/game-reviews/hell-let-loose-review-2999404

    GAMESTAR

    https://www.gamestar.de/artikel/hell-let-loose-shooter-test-review,3371944.html

    ScreenRant

    https://screenrant.com/hell-let-loose-game-review/

    PCGamesN

    https://www.pcgamesn.com/hell-let-loose/review-10

    Thanks to the entire community for the support during Early access!

    See you on the Eastern Front o7

    Western Front

    Added Sainte Marie du Mont v2


    Meta

    Removed resource cost from vehicle roster spawns - Vehicles that are automatically spawned will no longer consume resources. This is designed to remove the uncontrollable Fuel cost to the Commander, to create greater strategic impact on vehicles spawned and resource handling.

    Nodes provide a flat rate income of +10/min per node - Based on feedback from the community, the additional gain of resource income that came with the control of enemy sectors was tipping the scale too far in one direction, resulting in a steamroll.

    Change to an ambient resource gain of +10/min - Because teams don’t have control over what sector they’re required to capture, it never really made sense to delegate specific resources to a sector. Resource gain tied to sector control created a compounding imbalance the further the attacking team pushed the defenders back, causing a steamroll.

    When a sector is captured the team capturing gains 25 of each resource, the team losing loses 25 of each resource. This represents a non-compounding benefit/loss to the gaining or losing of a sector to prevent steamrolling but still reward victory or defeat in a sector.

    Changed the Encouraged ability to double ambient resource generation for 5 minutes - This was required to bring the ability in line with the resource changes.

    Changed Offensive mode active sectors from 2 to 1


    Balanced starting resources


    Increased Commander ability costs


    Reduced team limit on nodes from 4 to 3


    Increased manpower bleed during overtime from -1 to -5 to reflect new resource values


    Armor

    For an in-depth explanation on the following changes read here: https://bit.ly/DevBrief135

    Added a new hitbox collision system


    Added a new vehicle physics system


    Added an Engine component to all vehicles


    Tracks do not transfer damage to the Hull unless the shell continues to hit and penetrate the Hull armor


    Refactored the armour weapon/ballistics system


    The switch seat duration for tanks is now dependent on its class


    The enter/exit duration for Tanks is now half the switch seat duration


    Removed collision from tank barrels


    Added smart material system for all Russian vehicles


    Adjusted Armor collision behavior


    Adjusted Armor health values


    Adjusted Armor damage values


    Reduced muzzle smoke from tank barrels when firing


    Increased repair speed of Blowtorch & Repair Station


    Improved FX for penetrating, non penetrating and ricocheting shells


    Improved reliability of projectile Impact/Ricochet FX


    HE shells can now damage tank tracks


    Tweaked HQ automatic vehicle spawns to the following:

    HQ#1

    Light Tank

    Transport Truck

    T-34/76 (RUS ONLY)

    HQ#2

    Medium Tank

    Supply Truck

    Transport Truck

    HQ#3

    Recon Vehicle

    Transport Truck

    Gameplay/Features

    Re-enabled bullets traveling the direction of the weapon’s barrel


    Enemies marked by the Recon plane/vehicle are now displayed to the Support role.


    Removed the ability to hip fire Machine Guns without bracing.


    Artillery dispersion increased to 2m-20m


    Satchel Charges can now be placed in friendly HQ sectors


    Updated Field Manual and Hints


    Reduced the height and density of foliage


    Updated Controller mapping for Infantry


    Added new Controller functionality


    Added a new Gun Crewman loadout to the AT role containing the AT-Gun


    Reduced the size of OPs and added a shine effect


    Improvements to Ultrawide support


    Slightly reduced crouched run speed


    Continued game-wide optimisation passes


    Optimised bombing run explosion


    Optimised TPP muzzle flash


    Optimised multiple VFX


    Increased Satchel Charge damage


    Removed distance limitation on AT-Guns


    Updated GER manpower nodes with authentic pattern


    Allowed reloading while falling to fix irritating bug when stepping off small steps while reloading.


    Adjusted Kar98k’s front sight


    Disabled the ability to reload Launchers while sprinting


    Improved the reliability of placing fortifications on certain terrain


    Animation

    Introduced a TPP flinch animation when a player is shot


    Improved the TPP vaulting animation


    HUD/UI

    Added the server name, gamemode and map name to the scoreboard (Can be toggled in settings)


    Redesigned the Main Menu UI


    Allowed players to mouse over a locked loadout to see its contents


    Spawn location list numbers start at #01 instead of #00


    The vote kick interface now uses the same pop up style as the invite to unit notifications


    Commander abilities are displayed in the Text Chat with their location when used by the Commander


    Added a keybind for dismissing Hints


    Updated tank component icons


    Updated sector icons


    Updated Controls options UI


    Updated the in-game loadout background


    Leaving a server now returns the player to the Enlist screen


    Enabled zooming in on the character in the Barracks


    Recolored Garrison and HQ map icons for better readability


    Added a “Ping” visual effect that highlights the player’s location when opening the tactical map


    SFX

    Added new SFX for multiple weapons


    Added new SFX for multiple vehicle engines


    Added SFX when vehicles collide with an object


    Added SFX when entering/exiting a vehicle


    Added SFX when switching seats in a vehicle


    Added SFX for Coaxial and Hull mg reloads


    Added SFX to Outposts and Garrisons


    Added SFX that signals the final 30 seconds of the match


    Improved SFX for penetrating, non-penetrating and ricocheting shells


    Lowered the volume on truck horns


    Replaced steady aim inhale sound with exhale sound


    Visual Improvements

    Updated the Community AA to produce a sharper image


    Reworked weapon Scopes to eliminate visual jittering (This is WIP and will continue to be improved upon in upcoming updates)


    Trucks

    Machine Guns are now able to damage Trucks


    Strafing Runs are now able to damage Trucks


    Improved ability to climb steep terrain


    Localization

    Fixed many instances where a word or phrase was not localized in non-english languages


    Implemented localisation for achievements and rich presence


    Server Administration

    Added an icon to display the player’s location while using the Admin Camera


    Added the ability to adjust movement speed while using the Admin Camera (Scroll wheel by default)


    Added the ability to zoom in/out while using the Admin Camera (Q/E by default)


    Locking on to a vehicle in Admin Camera now places the camera higher behind the vehicle

    Developer Briefing #138 - Update 10, The Eastern Front is LIVE!

    Hello Community,

    The day is here!

    Our Early Access period has been an extremely busy one for the whole dev team. When we released the game in June of 2019, we knew that there were several key pieces of tech under the hood that were either unfinished, or needed a serious rewrite if they were to stand the test of time. Even basic functionality, such as vaulting and leaning was not yet in the game. We had two vehicles, no progression system, no customisation system, no Commander abilities, no nodes and a single game type. In short, we had our work cut out for us!

    Over the past two years, we’ve worked hard to build out and rewrite much of the necessary core infrastructure to make sure that working on Hell Let Loose into the future is a far easier experience, and that we can maintain a standard level of quality across the project. We want to thank you all for supporting us during this period - offering feedback and following the project as it’s progressed. It means a huge amount to us.


    We also want to welcome all the new players who’ve just picked up the game - whether in the last month or on our release. We’ve opened up some new channels in our Discord overhaul to assist you in getting into the game - be it asking questions or finding a unit to play with.

    Lastly, we want to thank our original Kickstarter backers. Your support was what enabled us to begin this journey almost four years ago. We know that crowdfunded projects are always a huge risk - more often than not failing to materialise at all. We want to thank you for taking a chance on us, and we’re excited to continue fulfilling our mandate.

    Roadmap 2021/2022

    Leaving Early Access can best be described as the end of the beginning. With that in mind we’ve put together two roadmaps for you to take a look at.

    The first shows the journey we’ve been on - to bring you up to speed, and the second shows you the future ahead for the coming year and a half.

    dac892bbd0e33e9f13fc79fe791353c64f05dbfd.png

    We’re committed to continuing to deliver our usual large scale updates, but will be working to balance these with smaller and more critical patches to solve urgent issues. We’re very excited to continue to polish and expand Hell Let Loose.

    01488ae1df4bc34774e897f977ec3b07f9d9e4f5.png

    Obviously, we’ll be watching feedback immediately after the launch to determine any changes that need to be made, and we’ll also strive to add greater detail by releasing smaller roadmaps with more information as updates are released and if priorities change.

    We hope you’re as excited by the future of Hell Let Loose as we are!

    DLC

    Keep an eye out for the release of our free Silver Vanguard DLC, as well as an optional paid cosmetic DLC - “Lethal Tide”. The best way to learn how to acquire the Lethal Tide DLC is to follow our social channels, as it will be available to purchase on the Steam Store as well as other unannounced locations.

    Unlock access to join the Silver Vanguard and take to the front lines with an array of unique helmets and uniforms. Roll up your sleeves and get stuck into the thick of it with the German

    forces, blend into the background in the Soviet “Ameba” camo helmet or take to the US tanks and show off the “Hell on Wheels” jacket!

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    Free for all current Hell Let Loose owners, or anyone that plays Hell Let Loose before the 10th August 2021.

    Please note: This will become available to download at 5pm BST / 6pm CEST on July 27th.

    Silver Vanguard pack contains:

    German Forces – "Rolled sleeves" uniforms for 11 roles.


    US Forces - “Hell on Wheels” jacket for Tank Commander’s and Tank Crew


    Soviet Forces - SSh-40 Covered Ameba helmet


    Early Backers

    If you are an early backer, expect an email with your DLC key bundle over the next few days! This will include the Italian camo for the Major backers reward and the Lethal Tide DLC free as thanks for your early support.

    Update 10 Changelog


    Disclaimer:

    There were 1500+ tracked changes to the game for Update 10. We’ve tried to include absolutely everything we can below with regard to them, and had to summarise smaller changes to fit within the word count. Any oversights are entirely accidental and not intentional.

    Eastern Front

    Added Stalingrad map


    Added Kursk map


    Added Katyusha Strike Commander ability


    Added RUS uniforms


    Added ZIS-2 AT-Gun


    Added Soviet Artillery Piece


    Added RUS vehicles including:


    T-34 medium tank


    IS-1 heavy tank


    Ba-10 recon vehicle


    ZIS-5 truck


    Added RUS weapons including:


    DP-27


    Mosin Nagant 1891


    Mosin Nagant M38


    Mosin Nagant 9130


    Mosin Nagant 9130 Scoped


    SVT-40


    SVT-40 Scoped


    PPSh-41


    PPSh-41 Drum Mag


    PTRS-41 Anti-Tank Rifle


    Nagant M1895 Revolver


    Tokarev TT33 Pistol


    RDG2 Smoke Grenade


    RG42 Frag Grenade


    Satchel Charge


    PMD-7 AP Mine


    TM35 AT Mine

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    Dieser Portal Modus hört sich durchaus interessant an....muss man abwarten.....das Marketing zu BFV hat sich auch angehört wie "das geilste Game ever mit unendlich Content"......stören tut schon wieder, dass im Portalmodus der Server verschwindet, wenn kein Spieler mehr drauf ist.....das hat in V schon nicht geholfen......btw warte auch noch dringend auf Anri Cheat Infos.....

    Es gibt keine Cheater!!!!

    Die KÖNNEN es einfach BESSER wie jeder andere!!!

    Eastern Front Trailer Premier & Lead Developer Interview Stream - July 22nd!
    Hey everyone,

    We hope you're all having a great week and honing your strategies ahead of the arrival of the Eastern Front on the 27th!

    Today we're sharing an exciting bit of news with you as tomorrow we'll be premiering the full Hell Let Loose - Eastern Front launch trailer as part of Twitch Gaming's The Weekly Show!

    Not only that but Max will be talking all things Hell Let Loose and answering questions live for about half an hour on Stream.

    Trailer Premier & Interview Stream

    You'll want to head over to the Twitch Gaming channel via THIS LINK to catch everything live!

    Time & Date

    Trailer Premier: 7:30pm BST / 8:30pm CEST / 2:30pm EST / 11:30am PST on July 22nd.

    Make sure to arrive 5-10 minutes early so you don't miss the premier, we look forward to seeing you there!

    In the meantime here's a couple of screenshots from the trailer to tide you over...

    675fd2a6138bf302f117cebe306a6956655243d8.png

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    We'll be back in the next day or two with our pre Version 1.0 Dev Brief!

    See you on the frontline!

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    Developer Briefing #136 - Soviet Rain via the Katyusha & Community Fan-art!

    Hey everyone,

    Welcome to Dev Brief #136!

    This week Max has stopped by to give you an update on some changes coming to Offensive Mode in Update 10, introduce a community competition to win an exclusive helmet to use on the frontline and of course, delve into the Soviet Commander's ace in the hole, the Katyusha Strike!

    Let's dive in shall we...

    A Message From Max - Offensive Mode and Introducing the Katyusha Strike!

    Hi everyone!

    The team has been working extremely hard in the run up to Update 10. It’s been an enormous time for the whole studio as we work across optimisations, bug fixes and finalising all the new content with the introduction of the Eastern Front. We’re also in the process of putting together the next roadmap, which will detail all the development goals ahead.

    Offensive Mode Changes

    We’ve revisited Offensive Mode and made several changes to it in order to increase decisiveness and speed of the gamemode. Previously, Offensive mode could often drag on for more than two hours - feeling extremely grindy and endless, while also lacking decisive inflection points.

    In an effort to address this, we reduced the cap points per row down to one - enabling both forces to better focus on each objective, while also giving defenders the ability to easily choose a sector to fortify.

    The result has seen a drastic decrease in the average game length, while also making the mode one of the most tense - as defenders drastically attempt to sustain their positions while attackers try to break through the lines.

    Katyusha

    The Katyusha strike is the Soviet equivalent of the Bombing Run - a devastating and expensive area-of-effect Commander ability used for opening up holes in the line or saturating an area . Nicknamed “Stalin’s Organ”, the rocket strike was launched from truck mounted launchers - each of them firing 36 rockets into the target area.

    The Katyusha strike is one of the first major ways that we’re starting to diversify the strengths and weaknesses of each of the forces in the game. Due to time constraints previously (and an effort to make sure we never left one side without a commensurate function), we often mirrored Commander abilities, vehicle rosters and weapon loadouts. With the introduction of the Soviets, you’ll start to see real difference across the teams as we push “asymmetrical balance”.

    We also feel the Katyusha strike is something to hear and behold.

    giphy.gif

    The GIF here doesn’t do this justice, but shows you a tease of what you are in for in U10!

    d4490b61608c4c81847c4dd54d816c5dd8491162.jpg

    A battery of Soviet Katyusha rockets firing in the Carpathian Mountains, 1944.

    ZIS-5

    be4618d427d2d250f18c2b59904d0dc014511ece.jpg

    The ZIS-5 will be the primary transport and supply vehicle for the Soviets on the Eastern Front

    Kursk - Tactical Map

    4ee296631e17c90a03de516536c59f68a8467446.png

    For those who have not seen it yet, time to start planning your strategies!

    Hell Let Loose Community Fan Art or Screenshot

    We want to offer you an opportunity to show us your HLL fan art or best screenshot! We already have some very talented members in the community, so give it a go!

    Showcase HLL in a creative way. This can be a sketch, drawing, painting, original screenshot or reworked screenshot that is instantly recognizable as Hell Let Loose.

    Simply submit your linked art image, along with your Discord name and ID. Please make sure you are in the official Discord so we can contact you directly.

    Join the Discord HERE.

    We will be giving away a few HLL Keys, and an exclusive helmet
    to our favourite pieces. We will highlight this art across our channels and in the Discord.

    This will run for approximately 2 weeks. So feel free to use the latest U10 Eastern Front content.

    Please only ONE submission per person.

    We look forward to seeing them!

    HLL Fan Art/ Screenshot submission form HERE.

    And that's the Brief for today, have a great weekend everyone!

    See you on the frontline!