• Bug Fixes

    [Fixed] MG34 and MG42 are missing default zoom when ADS

    [Fixed] Players receive no damage when in the Artillery seats from Tanks' MG/Coaxial weapons

    [Fixed] German Recon Vehicles’ Coaxial MG34 firing VFX is misaligned with the barrel

    [Fixed] Player's are not awarded XP points if multiple level 0 ghost structures are upgraded to level 1 within the 60 seconds XP cooldown

    [Fixed] Placing small ammo, explosive ammo, or medical supplies box on any team uses the German Satchel placement animation

    [Fixed] On offensive mode, attackers are unable to place a garrison once the Defenders HQ becomes the active sector

    [Fixed] Certain projectiles have no collision with players who are seated in trucks

    [Fixed] From TPP, the cannon of the Tiger tank jitters when rotating

    [Fixed] Player can cancel a reload on the MG34 and Walther P38 by switching weapon

    [Fixed] Machine Gun reload animation does not play when leaving deployed state after beginning a reload

    [Fixed] The engineer can dismantle friendly HQ repair stations

    [Fixed] The speedometer of light tanks can be stuck between 6-11km/h

    [Fixed] The acceleration audio for the light tanks is incorrect if the user quickly shifts up gears whilst driving

    [Fixed] After initiating a vote to kick, pressing twice the "Y" or "N" button counts as a second vote for the vote initiator

    [Fixed] The placed airhead icon slightly overlaps with the dropping airhead icon

    [Fixed] AT-Gun scope is offset

    [Fixed] The title may crash when quitting the game after after a natural map transition

    [Fixed] If the player enters the Admin Camera while prone on the front of the tank causes the vehicle to fly

    [Fixed] Running over / Colliding with players in a vehicle causes a short repeated SFX / audio issue

    [Fixed] Multiple issues present on MG42 animations while bracing

    [Fixed] Multiple visual issues with the M1A1 Thompson weapon

    [Fixed] Accepting the request to join a unit after changing teams will put the player in the squad of the enemy team

    [Fixed] Supply Trucks are observed to slide slightly when on an angled surface and standing still

    [Fixed] Social media links are not appearing on Front End menu

    [Fixed] Changing stance to prone or crouched after vaulting can cause US players to appear standing when viewed in TPP

    [Fixed] When leaning using the M1 Carbine, player's hand goes through the gun

    [Fixed] Amount of aim offset for a Tank changes when the tank is at an angle

    [Fixed] Players are unable to place satchel charges on the treads of the enemy tanks

    [Fixed] The external cargo on the US Heavy 75 and Heavy 76 tanks have no projectile or bullet collision or passthrough functionality

    [Fixed] Locking on a vehicle while the vehicle is being destroyed, locks the camera inside the vehicle until the user unlocks it

    [Fixed] The "unlock from target" Admin Camera button has no functionality when the targeted vehicle is destroyed.

    [Fixed] Toggle Clip button "J" has reversed functionality for Admin Camera

    [Fixed] The Admin Camera HUD does not display the Sector Progress Bars

    [Fixed] The player still has collision with vehicles while using the Admin Camera mode

    [Fixed] The US Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand

    [Fixed] Player can become stuck inside assets/terrain when revived in certain conditions

    [Fixed] Placing a deployable no longer takes priority over movement

    [Fixed] The satchel will float when placed on the front of the German Medium Tank

    [Fixed] Animation issue present when leaning and having a Bazooka or Panzerschreck equipped

    [Fixed] Various Player created structures are observed to not award any combat score when dismantled

    [Fixed] Spamming the "Join" button and spamming "Y" when popup message appears, on a locked Squad in the deployment screen can cause the player to crash the game

    [Fixed] Inconsistent level requirement for the "Raider" loadout in the Assault role between teams

    [Fixed] Blood VFX on player models has been observed to noticeably flicker

    [Fixed] The Enlist screen is inconsistent when referring to the US team

    [Fixed] Unit member names for Infantry Units are misaligned when displayed on the in-game HUD

    [Fixed] Map does not open with an "On Press" instead it opens with an "On Release" when using the default Map key

    [Fixed] Unable to switch off "Show chat for new message" toggle

    [Fixed] UI icon for favourited servers does not remain highlighted when selected on the 'Enlist' screen

    [Fixed] Pressing the default open map key [M] during an open text chat will open the in-game map

    [Fixed] Occasionally the user is unable to change the Fullscreen Resolution

    [Fixed] Redeploy Button is still accessible when dead on the KIA screen

    [Fixed] Enlist screen sometimes shows 'Text Block' placeholder when servers have not yet loaded

    [Fixed] When changing role from "Officer" to "Commander" without leaving your unit, the "Leader Settings" button remains on the deployment screen.

    [Fixed] Opening the "Barracks" for the first time after playing a game with one of the factions, the loadouts presented in the initial page are inverted for each role.

    [Fixed] The 'Deploy' button will remain red after selecting a new spawn point during the deployment countdown

    [Fixed] Switch Team button is usable for a split second when Team Switch is on cooldown

    [Fixed] Players will not receive the "Failed to Deploy" message when the spawn they are attempting to deploy on is destroyed

    [Fixed] Some Hints and Field Manual entries display debug text

    [Fixed] Hints will be interrupted if a newer hint is triggered

    [Fixed] Strong Point icons do not go grey when the sector is contested

    [Fixed] Text chat becomes non-functional if pressed and re-pressed while aiming down sights

    [Fixed] Changing a keybinding removes the player's ability to return to the frontend via the [Esc] key

    [Fixed] Many situations which should trigger hints do not

    [Fixed] [TPP] The satchel charge can clip through the player model when performing a climb animation

    [Fixed] [TPP] The US Supply Crate is clipping through the player model when performing vault/climb animation

    [Fixed] [TPP] The German and US resupply boxes are clipping through the player model when performing climb animation

    [Fixed] [TPP] The German Supply Crate is clipping through the player model when performing vault/climb animation

    [Fixed] [TPP] The animation for the Support Role holding the Supplies is misaligned with the Player's left hand

    [Fixed] [TPP] As Support, the Supplies placement animation is misaligned with the character model

    Utah

    [Fixed] An instance of misaligned foliage textures

    Hill 400

    [Fixed] A rock which can be exploited to see through

    [Fixed] Several trees clipping through a stone fence

    Foy

    [Fixed] A barbed wire asset with missing functionality

    [Fixed] An asset displaying a pink texture when viewed from a distance

    [Fixed] Multiple misaligned assets

    Omaha

    [Fixed] Invisible collision present in a specific area

    [Fixed] Multiple floating assets on the beach

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] Multiple misaligned mudbanks

    [Fixed] A roof of a shed clipping through the side of the house next to it

    Carentan

    [Fixed] Z-Fighting visible on Brick wall texture

    [Fixed] Multiple clipping fences

    [Fixed] Gaps visible between Brick wall assets

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] Section of misaligned dirt track

    [Fixed] Area on the map that vehicles can all get stuck on

    [Fixed] Deployable equipment can’t be placed on Sidewalk / pavement

    Hurtgen

    [Fixed] Multiple floating/misaligned assets

    [Fixed] LoD transition issue with a building row asset

    Sainte Mere Eglise

    [Fixed] Multiple locations where the player was able to become stuck

    Purple Heart Lane

    [Fixed] Multiple floating/misaligned assets

    [Fixed] Multiple assets clipping into objects or terrain

    [Fixed] The edges of certain parts of terrain are visible

    [Fixed] Invisible collision present in multiple areas of the map

    [Fixed] LoD issue present on the ground in areas with very shallow water

    Known Issues

    Below are known issues in U10 which have already been fixed in the upcoming Patch 16:

    The supply crates in the back of Supply truck have no bullet collision


    [SMDM-O-GER] Defenders can push until they reach the attackers' HQ if the first point is not captured.


    [SMDM-O-US] Defenders are unable to access the entirety of the first initial HQ strongpoints.


    [FOY-O-GER] Attackers Commander is unable to spawn vehicles on the right-side HQ


    Some performance hitches can occur on the Stalingrad map depending on density of location and specific hardware.


    Marine Uniform sleeves have a stretching issue in FPP.

    We will be fixing the following with a new method for U11:

    Sniper scope reticles can become misaligned with the scope during certain animations

    We also want to reiterate that armour physics and driving experience is still a work in progress and will be subject to additional polish.

    Game Articles

    We have had some great articles and reviews of our Full release during a sneak preview with NME, and Gamestar.de

    You can read these and a few others below.

    NME

    https://www.nme.com/reviews/game-reviews/hell-let-loose-review-2999404

    GAMESTAR

    https://www.gamestar.de/artikel/hell-let-loose-shooter-test-review,3371944.html

    ScreenRant

    https://screenrant.com/hell-let-loose-game-review/

    PCGamesN

    https://www.pcgamesn.com/hell-let-loose/review-10

    Thanks to the entire community for the support during Early access!

    See you on the Eastern Front o7

  • The Ultimate New Player Handbook!
    Hey everyone,

    We hope you all had a great weekend on the frontline!

    Today we're humbled to share with you a truly amazing community created guide that can only be described as 'The Ultimate New Player Handbook!
    .

    This fantastic guide combines top tier knowledge of the frontline with fantastic artwork and design to create something truly special.

    Before we dive into the guide we'd like to highlight the frontline heroes who together planned, designed, wrote and created what you're about to read:

    Authors

    Dbl0Douche

    General T

    Inchon

    Nuc1e4r

    Oddball

    Xiang_Ganger

    Editor

    DashThirty

    Art and Design

    Moscatnt

    If you see any of these damn fine soldiers on your team be sure to say hi and make sure they get a seat on the transport truck!

    A Message From Inchon

    This guide was created to help improve the quality of gameplay for new players, help clarify some items for veteran players, and maybe even provide something for those of us with thousands of hours in game. I would like to thank the team from around the globe that helped put this together and especially Mosca whose cartoons and presentation made an otherwise dull product look like an actual used World War II soldiers guide. Thank you to DannyArt and the Black Matter team for providing the in-game icons and their factual review of the guide before presentation.

    We do plan to keep this updated as the game changes and possibly move onto an advanced guide as there was many things we cut out in order to make each page roughly a 2 minute read. We hope you enjoy!

    The Ultimate New Player Handbook - By the Community, for the Community!

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    f763ecac9d59889acbfd7d0c72b7ea68daf3fb0d.jpg

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    173adc19dcef0f0dd287615161c371359c8118c3.jpg

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    cc55f1d424f3eded0cab7b58548e30419dc7e49f.jpg

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    NOTE
    : If you require a version with a larger page / font size, or would like to chat with the creators of the guide you can do both over on their Reddit post HERE.

    That wraps up today's post, we just had to share this fantastic community project with you and we hope you find it equally entertaining and informative.

    You really are an amazing community - thank you.

    We'll catch up with everyone in a few days as part of our weekly Developer Briefing, so speak to you again soon!

    See you on the frontline.

  • Developer Briefing #139 - Optimisation, Patch PTEs, Dan Carlin

    Hi everyone!

    Thanks for jumping into our release of Update 10 and fighting across the Eastern Front!

    We were thrilled to see such a large number of players grab the game for the first time.

    We want to thank you - the community - for being so welcoming to all the new players. We know that large influxes of new players are wonderful because the community grows, but that there are also teething issues as people learn the game for the first time. It’s always a tricky balance to manage and we greatly appreciate the welcoming environment that you’ve made the game - both on our social channels and in-game.

    I’m new. What are Dev Briefings?

    We also want to explain to all new players that during the development of Hell Let Loose we post a weekly “dev briefing”. This weekly post tends to focus on one area of development - be it a new weapon, vehicle or feature, or it may look at a map, a technical change within the game or put a spotlight on community activity. We tend to post them on Thursday or Fridays - depending on the course of development. So far we’ve posted one every week for more than 130 weeks and will be continuing this into the future.

    Optimisation


    We know that optimisation has been an issue on Stalingrad - resulting in a stutter occurring on specific hardware. We spent a long time profiling this, as the correlation between the stutters and in-game activities were hard to trace. Each time we’d look at what may be causing it (explosions, or spawning, or throwing objects), the profiling would show acceptable results. We were also aware that this was only occurring on specific machines, and it didn’t seem to be universal to any spec of machine (meaning that some machines at each end of the spectrum suffered from it).

    We can happily report that with the extremely hard work of our wonderful QA team, tech artists and programmers, the issue has been found - namely a texture streaming issue on specific hardware that locks up the machine temporarily on the game thread.

    As a result of this, we’re currently running several PTEs to ensure that the fixes made give a considerable frame boost to Stalingrad especially and eliminate stutter.

    The micro stutter should be fixed across all maps on GPUs with 3GB+ of VRAM.


    These optimisations should increase FPS in all maps, but we have focused our testing on the Eastern Front.


    You should expect to see a major general FPS increase in Stalingrad.


    The physics stutter was removed from Stalingrad in PTE in the most recent PTE, and similar work is currently being done on Kursk.

    We appreciate the patience as we continue optimisations across different areas of the game as quickly and methodically as we can. We are working very hard to make sure players have the best experience possible, cheers.

    The PTEs

    Thanks to all those who jumped in the most recent PTE to test the latest build. We’ve seen some promising improvements with the latest round of optimisations, but still need to stress test this with more players. The feedback is that players are getting significantly more frames on Stalingrad (with reports between 10+ to 30+ FPS) and elimination of stutter.

    To help us totally put this issue to bed, we’d love you to assist us by jumping into the PTEs that we’ll be hosting over the next couple of weeks before deploying Patch 16. We’ll attempt to give as much notice as possible, and will consider alternate & more flexible timing across the different timezones. Please checkout the discord, for the latest PTE information.

    Max & Dan Carlin - HARDCORE HISTORY

    Description:

    Dan Carlin - the man behind the fantastic Hardcore History podcasts - talks with Max about Hell Let Loose, the genre, its development, growth and challenges through the broader context of wargaming, ethics and depiction of history.



    youtube_16x9_placeholder.gif

    ICYMI - New Player Guide, by The Community for the Community

    Incase you missed it, we’re excited to present an incredible player guide that has been put together by some brilliant contributors. Even in its early stages this unique concept impressed the team and we were very excited to see it progress from start to finish. Our heartfelt thanks goes out to the people involved for making it possible:

    Authors:
    Dbl0Douche, General T, Inchon, Nuc1e4r, Oddball, Xiang_Ganger.

    Editor:
    Dashthirty

    Art and Design:
    MoscaTnT

    1abd7fdd59e169148ef538ae60d4614b40e5cbdc.png

    You can Download the New PLayer Guide PDF here: https://bit.ly/HLLNewPlyrGuide

    We hope you enjoy reading it as much as we did!

    Hell Let Loose Community Fan Art or Screenshot Reminder

    This will run for approximately 1 more week. So please consider U10 Eastern Front content.

    Showcase HLL in a creative way. This can be a sketch, drawing, painting, original screenshot or reworked screenshot that is instantly recognizable as Hell Let Loose.

    Simply submit your linked art image, along with your Discord name and ID. Please make sure you are in the official Discord so we can contact you directly.

    21c5ed322f830ecc244a380391f196d8264e5edb.jpg

    Submission by: JT1902

    470ad8dead3c2d8c8310c3de4b90afd73ee8dfdc.jpg

    Submission by: [BST2] El CaMaRaDa

    Join the Discord here - https://discord.gg/hellletloose

    We will be giving away a few HLL Keys, and an exclusive helmet to our favourite pieces. We will highlight this art across our channels and in the Discord.

    Please only ONE
    submission per person.

    We look forward to seeing them!

    HLL Fan Art/ Screenshot submission form - https://forms.gle/4rkW2ZGJsKWjRcuv6

    And that’s all for this Dev Brief. Once again thanks for all the support, have a great weekend and see you on the frontline!

  • eveloper Briefing #140 - Optimisation PTE, Creator Videos and DLC sneak peek!
    Hey everyone,

    Welcome to Dev Brief #140!

    This week we're sharing more on our upcoming optimisation efforts, including special focus being given to Stalingrad, a first look at some upcoming free customisation DLC and highlighting some cool Hell Let Loose content that caught the attention of the team.

    Let's get stuck in shall we!

    PTE / U10 Optimisation Patch

    In case you missed it, last week we talked briefly on optimisation and how we plan on tackling performance across the game, especially on Stalingrad. If you haven’t read this yet, you can check it out here -> Dev Brief #139

    The main purpose of this week's early Dev Brief is to kindly ask the community to jump into the PTE if at all possible. In addition, if you can pass the message on to those who may not keep an eye on the day to day communications, we would really appreciate it.

    We will be aiming to have the PTE on Thursday the 12th of August
    , starting at approximately 4pm BST
    . This will be later than the usual PTE start time, as we feel it will be easier for the community to fill the servers during this period. This will also mean it’s more suited for the different EU/US time-zones.

    The focus of this PTE will be performance and optimization. We understand that this may not be as exciting as testing new content, but there is a benefit to the entire community if we get this tested. The sooner we get it tested at full capacity, the sooner we can deploy the patch. We prefer not to be in a situation where we have to patch again because we missed something crucial.

    So please if you are available, consider helping us stress test the server & join us!

    Once you have played, help the team by filling out the feedback form HERE
    .

    Next Gen Console Beta for HLL

    We also want to quickly mention and give the community a heads up that soon we will be running our first console Beta. If this interests you, please keep an eye out for communication on how to be a part of it.

    If you or someone you know has a PlayStation 5, we would love for you to join the DEVs in being one of the first to try Hell Let Loose on next gen consoles.

    We are very excited to test this with the community, and will follow up with further details on how to apply for the BETA in the next week or two.

    We are curious to know how many of the community have a next gen console, so if you do please take a minute to fill out this quick poll.

    Next Gen Console Poll

    War Correspondent, Content Creator, Community HLL Videos

    We will be highlighting more and more of the fantastic HLL content we are seeing on a daily basis. We highly recommend giving them a watch. Below are a few recent videos we enjoyed, and we will share a few every Dev Brief, or as often as we can. If you see a Video you like make sure to post in the Discord #hll-videos channel.

    Thanks to everyone involved in creating such entertaining material for the world to see:

    AUTHENTIC WORLD WAR 2 COMBAT - Hell Let Loose Gameplay - FriendlyNikolai



    youtube_16x9_placeholder.gif

    Hell Let Loose | Random Moments 5 (Update 10: Soviet Time) - DarkLiberatorZone


    youtube_16x9_placeholder.gif

    Hell Let Loose - The Tiger Tank Is Still Great (Update 10) - The Fresh Baked Goods


    youtube_16x9_placeholder.gif

    Tips for New Players - Hell Let Loose Hints and Tips - Terrydactyl Gaming


    youtube_16x9_placeholder.gif

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    Customisation Items

    After seeing the community enjoying the limited Silver Vanguard DLC we showcased on the release of Version 1.0 we've taken a minute to sneak a preview of some of the future free cosmetics currently in the pipeline.

    Like the other forces, the Soviets will receive a line-up of equivalent unlockable uniforms to celebrate newly acquired role levels. Check out the Ameba Winter Uniform and Ameba Camo Autumn uniforms below.

    Ameba Winter Uniform -

    43af69fe9cc99262c49a728fd7805c12f43c21b0.png

    Ameba Camo Autumn Uniform -

    a9c8deb22e8dc5ce67c8d0dc2db0b88792f3e4a4.png

    Hell Let Loose Community Fan Art or Screenshot Reminder - Extended

    93549a6070b5e8d2c6d483cd89c95ce7cd20903c.jpg

    Submission by:
    |||™ BimSekai

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    Submission by:
    RenanM

    Showcase HLL in a creative way. This can be a sketch, drawing, painting, original screenshot or reworked screenshot that is instantly recognizable as Hell Let Loose.

    Simply submit your linked art image, along with your Discord name and ID. Please make sure you are in the official Discord so we can contact you directly.

    Join the Discord here.

    We will be giving away a few HLL Keys, and an exclusive helmet
    to our favourite pieces. We will highlight this art across our channels and in the Discord.

    This screenshot competition will run until Friday August 13th. So feel free to use the latest U10 Eastern Front content.

    Please only ONE submission per person.

    We look forward to seeing them - HLL Fan Art/ Screenshot submission form

    That wraps up this week's Dev Brief!

    If you join us in the PTE, thank you! We really appreciate it!

    See you on the frontline.

  • Developer Briefing #141: PTE & Changelog / Fan-art winners

    PTE & CHANGELOG

    Hi everyone!

    Focus remains on the next patch right now. We will be having a PTE today, starting at approximately 2pm BST.

    PLEASE JOIN IF YOU CAN! Not sure how to join? Jump into Discord. This will be slightly earlier than last week, giving us a good time slot for the end of week.

    Again we are looking at performance and optimization. Please if you are available, consider helping us stress test the PTE server!

    Here is the updated Changelog for the upcoming patch and what will be in today's PTE.

    It was tested at full capacity last week with good results. We are still working through feedback.

    We really appreciate your participation and feedback again. See you there!

    Cheers,

    The HLL Team

    Fanart Competition

    A few weeks ago we launched a fanart/screenshot competition for the community. We have had some stellar submissions from many various entries.

    Thanks to all that took the time to create, submit and join in the Showcasing of Hell Let Loose in a creative way. These were done in the form of sketches, drawings, paintings, original screenshots and reworked screenshots that were instantly recognizable as Hell Let Loose.

    We have decided that the lucky winners listed below in random order will each receive a Hell Let Loose exclusive limited edition 82nd Airborne Helmet DLC.

    Again our thanks to all who participated. If you feel you missed out, stay tuned for future events for your chance to snap up the limited edition 82 Airborne Helmet. Winners will be contacted directly in Discord.

    191db46b28d651eb8a29af6cc31c12861dcbee10.jpg

    Image by [82AD]VeryBadMoon

    Winners (in random order):

    B_17G

    Brezz

    [WTH] Sgt.exe

    TOTENKOPF1902

    Harrison2142

    TW Red

    Captain Higgins

    [TC] Sgt Remeriz

    Martin Freeman

    LOKI95

    [82AD]VeryBadMoon

    |||™ BimSekai

    [2.FJg] iAn

    [2.FJg]bn.hall

    Alpine Sniper (credit Header image for Dev Brief)

    Scum

    [fll.fi] Tuomainen

    Hell Let Loose Discord Hits 50,000 + members

    We are extremely excited to have passed the milestone of 50,000 members for the official Hell Let Loose Discord. Thanks to the entire community for getting us here!

    Join the Official HLL Discord Here - https://discord.gg/hellletloose

    debf6844237e568f3daa4a149129cfeea6ce6b38.png

    Don’t forget that if you haven’t joined, to do so already as the HLL discord is a great place for information and community interaction. Well done to all that helped us pass this awesome community milestone.

    Sneak Peak

    Along with the ongoing optimisation and programming works our artists have also remained busy.

    Here is a sneak preview of a new Soviet Navy Uniform the Telnyashka.

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    War Correspondent, Content Creator and Community HLL Videos

    Time for some more community highlights from the below creators

    We highly recommend giving them a watch.

    If you see a Video you like make sure to post in the Discord #hll-videos channel.

    Insane Tank round in Hell Let Loose - Monoespacial

    0.jpgYouTube™-Video: INSANE Tank round in HELL LET LOOSE
    Aufrufe: 3.064
    11 Enemy vehicles in 30min? OK. This was the craziest round I think I've ever had tanking in Hell Let Loose. 0 - 1:16 - Intro 1:17 - 2:40 - Tiger and Panther 2:41 - 4:38 - Inf & Garrison 4:39 -...

    Hell Let Loose - NOT a great start but by the end it was a Scramble for Victory - Alpine Sniper

    0.jpgYouTube™-Video: Hell Let Loose - NOT a great Start but by the end it was a Scramble for Victory!
    Aufrufe: 4.390
    ❄️Thanks for watching! Stay Frosty!❄️ 💬Discord Link: https://discord.io/AlpineSniperOfficial SUPPORT THE CHANNEL ➡️Patreon: https://www.patreon.com/user?u=4020380&fan_landing=true ➡️Youtube:...

    Hell Let Loose || Stalingrad Sniper Duel. - Wolfpack345

    0.jpgYouTube™-Video: Hell Let Loose || Stalingrad Sniper Duel.
    Aufrufe: 11.128
    ►Support on Patreon ► https://www.patreon.com/Wolfpack345 ►Merch! ► https://teespring.com/stores/wolfpack-28 ►My Nexus Store ► https://www.nexus.gg/Wolfpack345 ►Follow on Twitch ►...

    Russian Infantry VS German Puma Gunner! - OperatorDrewski

    0.jpgYouTube™-Video: RUSSIAN INFANTRY VS GERMAN PUMA GUNNER! - Hell Let Loose 100 Players Gameplay
    Aufrufe: 76.000
    ►Follow my Twitch!

    Externer Inhalt www.twitch.tv
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
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    ►Checkout my Merch!: https://www.bunkerbranding.com/pages/operator-drewski Subscribe for more videos :Dhttps://bit.ly/2QEpFh5 ►Support my...

    Thanks to everyone involved in creating such entertaining material for us all.

    That wraps up this week's Dev Brief!

    Have a great weekend and see you on the frontline.

  • Developer Briefing #142 - PC PTE Today, Console BETA info, Trench Gun Peek

    Hi everyone

    PTE will be starting at approximately 2pm BST 26th August.

    This will be one of, if not the last PTE for the upcoming patch. So it's super important we try to fill the server as soon as the PTE goes live to get to the highest player count we can.

    Please if you are available jump in with us as soon as the server is up!

    We have made some major progress in regards to optimisation and would like to kindly ask the community to again jump into the PTE.

    ICYMI - The progress has been very promising and those who participated in previous PTE’s recently would have noticed decent improvements in performance. We would like to expand on this optimization work before we deploy it live so we can ensure everyone gets the best experience in the game. If you can pass the message on to those who may not keep an eye on the day to day communications, we would really appreciate it.

    For this PTE we have adjusted the map rotation to include a wider range of the eastern front maps and included some more familiar western front maps.

    Maps:

    SMDM_W

    Stalingrad_Off_GER

    Foy_W

    Kursk_Off_US

    So please if you are available, consider helping us stress test the server & join us!

    Once you have played, help the team by filling out the feedback form here:

    https://forms.gle/CisCprpSd7jxRsWW7

    A small glimpse at some noteworthy changes coming in P16:

    Markers now display a timer on the Tactical Map representing their lifetime

    Players can now equip and begin bandaging with a single hold of the [F] key

    Aligning the compass to the orientation of the Tactical Map

    Displaying component HP to the repairer of a vehicle

    Improved Tanking experience with finer controls for the Gunner and more reliable shell collision

    Improved reliability of VOIP connections

    Over 400 bug fixes including a number of fixes that had been on our hit list since the early days

    Full PTE Changelog here: https://bit.ly/3zfWMxM

    CONSOLE CLOSED BETA

    We Need You! (and your console skills)

    Sign up for a chance to be one of the first to play Hell Let Loose on PlayStation 5 in our Closed Beta if you haven't already. With your help and feedback, we will make the game the best it can be.

    Requirements:

    To reside in the EU or USA

    To be 18 years old or older

    To have a PlayStation 5 console

    To speak English to provide feedback to the development team.

    Please keep in mind that if you are invited to the Beta you will need to sign an NDA and be unable to discuss the contents of the Beta with anyone outside of it.

    Sign up for the PS5 Beta test here: https://bit.ly/HLLConsoleBetaPS5

    Join The DISCORD
    - https://discord.gg/hellletloose

    As we are starting our first console BETA Test this week. We have added some new channels dedicated to console (PlayStation) for information, general chat and feedback relating to Hell Let Loose.

    You will need to opt into the PS5 role to see these channels. You can do that at the bottom of the #readme-rules channel.

    Other channels

    #ps5-beta-info

    #ps5-general-chat

    #ps5-feedback

    If you are a console owner involved with the testing of the console version, we would like to invite you to join these channels.

    This first BETA Test will be held on the Next Gen PlayStation 5 from today, to the 31st of August 2021.

    If you live in a region outside of EU or USA you won't have missed out as there will be a Global open Beta soon. So feel free to join these channels in preparation for that in the near future.

    If you have a PlayStation 5 and wish to participate and have not done so already, please **SIGNUP** Here for your chance to attend -->> https://bit.ly/HLLConsoleBetaPS5

    Console Beta Mini FAQ:


    Q.
    The sign up page says Europe and USA only, is this correct? - Yes at the moment this ‘Closed Beta’ will be region locked to EU and USA residents only. There will be a global open Beta very soon.

    Q.
    Can I join if I have an Xbox? - At the moment this closed Beta is only for PlayStation 5 consoles.

    Q.
    When do I get the key to download it?- Keys will be sent out. Just make sure you signed up!

    Q.
    What would I do if I didn't get a key? - The demand for keys has been high and the numbers are limited. If you missed out you will definitely get a chance to play with the open Beta coming soon.

    Q.
    Do I need to own Hell Let Loose to participate in this Beta? - No, this console beta is open to all.

    Q.
    Is this the full game? - The Beta test client is a test client, not the full game. The full game will be released separately.

    Q.
    How long is this Beta for? - This Beta will run until August 31.

    Sneak Peek Of The Week

    Not all weapons were long range during the battles of WW2, aside from sub machine guns and hand held weapons, the trench gun was a popular feature for close quarters. Nothing beats a bit of ‘up close and personal’ during combat so we thought we would share an upcoming weapon that will help those who love fighting shoulder to shoulder with the enemy. Lots more interesting items like this will be coming in Update 11 so keep an eye out for more information on this and other items throughout our future developer briefings.

    3af7228f2f8343b846b8e83a61f872836c389ce9.png

    M97 Trench Gun

    WC, Content Creator and Community HLL Videos

    Time for some more community highlights from the below creators. We highly recommend giving them a watch. If you see a Video you like make sure to post in the Discord #hll-videos channel.

    Firearms Expert Reacts To Hell Let Loose’s Guns - Gamespot

    0.jpgYouTube™-Video: Firearms Expert Reacts To Hell Let Loose’s Guns
    Aufrufe: 293.170
    Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the WW2-era weaponry of Hell Let Loose, including the M1 Garand rifle, the PPSh-41...

    Welcome to Stalingrad - Hell Let Loose Gameplay - BreakTheVices

    0.jpgYouTube™-Video: WELCOME TO STALINGRAD || Hell Let Loose Gameplay
    Aufrufe: 15.128
    It has been roughly one year since I have last played Hell Let Loose, but as soon as I heard about the Eastern Front... I had to come back to check it out!

    A Squad Player's Impressions of Hell Let Loose - Gorlami14

    0.jpgYouTube™-Video: A Squad Player's Impressions of Hell Let Loose
    Aufrufe: 3.859
    Today we're taking a look at Hell Let Loose through the eyes of a long-time Squad player. I've always had a very closed mind about Hell Let Loose and called it a "less arcadey Battlefield,"...

    Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

    Join the Discord here
    - https://discord.gg/hellletloose

    Our other social platforms can be found here:

    Facebook https://www.facebook.com/HellLetLoose/

    Twitter
    @hell_let_loose

    Youtube https://www.youtube.com/c/HellLetLoose

    Reddit https://www.reddit.com/r/HellLetLoose/

    Instagram https://www.instagram.com/hellletlooseofficial/

    Steam http://steamcommunity.com/groups/HellLetLoose

    And that’s all for this Dev Brief. Have a great weekend and see you on the frontline!

  • Developer Briefing #143 - Patch update, Staying Dry On The Eastern Front.

    Hi everyone!

    After a few weeks of rigorous PTE testing with a heavy focus on performance and optimisation we want to thank the community for your patience, support and feedback during this time.

    We are currently doing our sign-off of our latest build, for the patch to be dropped within the next two weeks. Along with other bug fixing, we have seen some very promising performance increases across the board, but especially in Stalingrad where there is potential for more improvements.

    We would like to extend a heartfelt thanks to all of the community that took the time to join in the PTE environment and help us test. We are hopeful that you will all see the fruits of these efforts when the patch drops.

    You may also have noticed that the Developer Briefings have been a little bit shorter the last few weeks, as we have been very busy working on Improvements for the upcoming patch. Moving forward we are excited to show and discuss in more detail some great new features and content for Hell Let Loose.

    Touring Hell Let Loose - Over The Real Life settings

    Although a lot of us lately have been confined to our homes or with very limited travel. It seems community members [1AD] -=Medusa=- NL and Xymox have managed to do some touring of the eastern front.

    Their most recent creation of the ‘HLL Stalingrad Tour’ also incorporates period specific aerial photography to again enhance the similarities between the game environments and reality itself.

    Take a look at these well made videos of some comparisons to the theatres depicted in Hell Let Loose and how they look in reality.

    HLL stalingrad tour - Dave Rabelink

    Created by [1AD] -=Medusa=- NL, Xymox


    youtube_16x9_placeholder.gif

    Hell Let Loose: A tour of all iconic maps- Dave Rabelink

    Created by [1AD] -=Medusa=- NL, Xymox

    0.jpgYouTube™-Video: Hell Let Loose: A tour of all iconic maps
    Aufrufe: 17.399
    A fan-made journey showing all authentic locations of the in-game maps of Hell Let Loose, a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.

    PS5 Closed Beta Round Up

    It has been a promising start to the PS5 Closed Beta testing this week. We are aware of the server issues and have prioritised major efforts on all fronts to rectify.

    That aside, the gameplay feedback has been very positive from all those involved. Many people were very pleasantly surprised with Hell Let Loose on console and a lot have promised to continue helping on the testing front and also look at picking up the game on launch.

    We are very humbled by such positive feedback and server issues aside, we will continue to look forward to making both the PC and Console products as best as they can be. A lot of people have been asking about Xbox and yes, we can confirm that a release on this platform is coming, you won't be left out. Due to inhouse limitations however we have only been able to Beta test the client on the Playstation platform at the moment.

    Sneak Peek: RA Cape Plash-Palatka - Poncho

    The Soviet Plash-Palatka was a common means for all on the eastern front to stay dry during times of inclement weather during WW2. A simple design made from canvas, it could be utilised as a poncho, ground cover or even a small tent.

    In 1791 the first variant of these actually came into use. Then later on they were modified in 1894 and finally in 1936 they came up with a finalized product.The Plash-Palatka has not really changed ever since. In WW2 the only change that was made to it was that in 1942 the colour scheme was in some cases altered to make them in camouflage.

    d1065d78d7eeb06c44711ab1bf2c7d0000142a5e.png

    The Soviet Plash-Palatka: Back

    bf8ce853116b0e30a302878f9b0333e93d574a7e.png

    The Soviet Plash-Palatka: Front

    a9be1d6223778e9a21a429b3975fa26ff5c9aacc.png

    The Soviet Plash-Palatka: Front

    War Correspondent, Content Creator and Community HLL Videos

    Time for some more community highlights from the below creators. We highly recommend giving them a watch. If you see a Video you like make sure to post in the Discord #hll-videos channel.

    Hell Let Loose - Invasion maps are BEAUTIFUL - Alpine Sniper

    0.jpgYouTube™-Video: Hell Let Loose - Invasion maps are BEAUTIFUL
    Aufrufe: 6.628
    ❄️Thanks for watching! Stay Frosty!❄️ 💬Discord Link: https://discord.io/AlpineSniperOfficial SUPPORT THE CHANNEL ➡️Patreon: https://www.patreon.com/user?u=4020380&fan_landing=true ➡️Youtube:...

    Hell Let Loose - Tiger Tank Crew Holds Flank - The Fresh Baked Goods

    0.jpgYouTube™-Video: Hell Let Loose - Tiger Tank Crew Holds Flank (Update 10)
    Aufrufe: 1.094
    In this Hell Let Loose Update 10 gameplay our tank crew holds down the West Bend flank on Foy. We managed to keep our Tiger tank up and running through the whole game while the Allies threw every...

    I'M CLOSE TO UNLOCK MY FAVORITE WEAPON - Hell Let Loose Gameplay - FriendlyNikolai

    0.jpgYouTube™-Video: I'M CLOSE TO UNLOCK MY FAVORITE WEAPON - Hell Let Loose Gameplay
    Aufrufe: 15.720
    Follow me: https://twitter.com/FriendlyNikolai

    Don’t forget to follow us on our socials and join us in Discord!

    7aae70615e8569646f030608dc844f43c1b11eac.png

    Join the Discord here
    https://discord.gg/hellletloose

    Our other social platforms can be found here:

    Facebook
    https://www.facebook.com/HellLetLoose/

    Twitter

    @hell_let_loose

    Youtube
    https://www.youtube.com/c/HellLetLoose

    Reddit
    https://www.reddit.com/r/HellLetLoose/

    Instagram
    https://www.instagram.com/hellletlooseofficial/

    Steam
    http://steamcommunity.com/groups/HellLetLoose

    Short and Sweet this week, it's time to wrap up today's Dev Brief.

    See you all on the frontline!

  • Developer Briefing #144 - Patch Inbound, PS5 Beta Extension and a Sneak Peek

    Hey everyone,

    Welcome to Dev Brief #144!

    This week comes bearing great news as we announce the Patch 16 release, extended playtime for PS5 Beta participants and a sneak peek at an upcoming addition to the German armour lineup.

    Patch 16 Inbound!

    Work is nearing an end as we’re in the final stages of internal testing for Patch 16 which brings a number of QOL changes and large improvements to optimization for both Stalingrad and game-wide experiences. We are very happy with the progress and think you will all find it well worth the wait when it deploys next week on Tuesday the 14th
    !

    The overall optimization process has been quite involved and we decided that a slight extension of coding and testing was warranted to ensure the best performance possible. During this period we were also able to identify additional in-game QOL issues that while we had HLL on the workbench we also looked to address.

    With Patch 16 being wrapped up, production towards Update 11 is in full force with the team hard at work on a number of highly anticipated additions that we can’t wait to get into the hands of the players. Keep watching this space as we’ll be covering some of these additions in future Dev Briefs but for now, please feel free to lay your eyes upon this week’s sneak peek of what’s to come.

    Sneak Peek Of The Week

    Have to say we think this week's Sneak Peek deserves pole position in today's brief. We'll let the pictures do the talking here.

    6dd9cc5bedf5aeea1d06886e26d7c7fe3c5495ed.png

    German Panzer IV: Front

    d941329e31b7b010e72cf2928fe22657f7f390fb.png

    German Panzer IV: Side

    7bc34a1da97d05f7dbf57ce2a7d1dfd3a05c736f.png

    German Panzer IV In Action

    PS5 Closed Beta Continues

    After the initial promising start the PS5 beta is still live. Due to the nature of the server fixes that are being deployed it has been decided to leave the beta running to allow us a greater ability to troubleshoot and remedy them.

    That aside, the gameplay itself has been received really well by players and we are very optimistic that it will be a smooth transition to console to help widen the audience of Hell Let Loose to those that prefer the console platform. We urge you to continue helping on the testing front and also look at picking up the game on launch.

    A lot of people have been asking about Xbox and yes, we can confirm that a release on this platform is coming, you won't be left out. Due to in-house limitations however we have only been able to run this Beta test for the client on the Playstation platform at the moment.

    War Correspondent, Content Creator and Community HLL Videos

    Time for some more community highlights from the below creators

    We highly recommend giving them a watch.

    If you see a Video you like make sure to post in the Discord #hll-videos channel.

    EASTERN FRONT - Hell let Loose (New Update) | THE HUMANITY! - Nano

    0.jpgYouTube™-Video: EASTERN FRONT - Hell let Loose (New Update) | THE HUMANITY!
    Aufrufe: 292.823
    I tried to be a medic... tried Get Hell Let Loose (affiliate): https://www.humblebundle.com/s…ll-let-loose?partner=nano Patreon► https://www.patreon.com/nanoytgaming Merch:...

    Is Hell Let Loose Worth Buying in 2021? [Hell Let Loose Review] - Gorlami14

    0.jpgYouTube™-Video: Is Hell Let Loose Worth Buying in 2021? [Hell Let Loose Review]
    Aufrufe: 5.799
    Grab a copy here: https://www.nexus.gg/Gorlami14 Hell Let Loose has officially left early access and has been getting a lot of new attention and traffic.

    It's not everyday you come across a play like this!

    We don't usually delve into individual plays on Hell Let Loose as often there are so many. However when you come across one like this from Shaka Zulu you just can't ignore it!


    youtube_16x9_placeholder.gif

    Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

    7aae70615e8569646f030608dc844f43c1b11eac.png

    Join the Discord here
    https://discord.gg/hellletloose

    Our other social platforms can be found here:

    Facebook
    https://www.facebook.com/HellLetLoose/

    Twitter

    @hell_let_loose

    Youtube
    https://www.youtube.com/c/HellLetLoose

    Reddit
    https://www.reddit.com/r/HellLetLoose/

    Instagram
    https://www.instagram.com/hellletlooseofficial/

    Steam
    http://steamcommunity.com/groups/HellLetLoose

    Short and Sweet this week, it's time to wrap up today's Dev Brief. See you all on the frontline!

  • Hey Everyone,


    Welcome to Dev Brief #145!


    Some long awaited great news this week as we go live with Patch 16 and Sneak a Peek at the M1942 Frogskin Uniform.


    Patch 16 is Live!


    An early Developer Brief to start the week with the exciting news of P16 releasing Tuesday. (see below). We have been working very hard on this patch and are hoping that you will find it well worth the wait. Many improvements have been made.


    Also for console related updates like the open beta rolling out soon and other news check out our social platforms in the links at the end of the brief.


    242b9aa8626ca1b7bcdaa1d0dc9d31e53213bfcf.jpg

    Stalingrad Fanart by [TC] Sgt Remeriz


    Patch 16 Changelog

    After a lot of work on many fronts we are pleased to announce the release of Patch 16 our long awaited ‘Optimization’ patch. We are very excited for how this patch will perform especially on the eastern front. As we have mentioned previously a lot of work and thought has gone into this update to improve upon many aspects of the Hell Let Loose experience. Below you can see a small list of some noticeable items with the full (8 page) changelog in the link at the end of the list.


    - Extensive optimization pass on Stalingrad

    - Switched from a fixed streaming pool size to being based on a % of available VRAM across all maps

    - Continuous optimization pass on a large number of in-game assets (Far too many to list)

    - Reduced frame stutter occurring in Kursk and Carentan caused by PhysX

    - Holding [F] while bleeding will immediately equip a bandage and begin bandaging

    - Added a “Streamer Mode” which hides player name, garrison locations and server information from all HUD elements

    - FPS is now capped to 60 in the Main Menu to prevent 100% GPU usage

    - Improved server stability

    - A vehicle's component health is now displayed to the player repairing the vehicle

    - During overtime if the Attackers capturing progress reaches 0% the match will now end.

    - Critical/Downed players no longer block spawns.

    - Vehicle components now repair in the following order: Engine > Tracks > Turret > Hull

    - Improved the reliability of VOIP connection and the ability to reconnect using the reconnect feature


    Read the full changelog list here:
    https://bit.ly/HLLPatch16


    This Weeks Sneak Peek


    A stylish way to get your stealth on with these camo variants of the M1942 Frogskin Uniform design.

    485e24ccdb476a91d16397f241293508c7fc9e5a.png

    M1942 Frogskin Camo Uniform Front


    47da36806aca14a6bf9ad295491108a303d9b2cd.png

    M1942 Frogskin Camo Uniform Back



    War Correspondent, Content Creator and Community HLL Videos

    Time for some more community highlights from the below creators


    We highly recommend giving them a watch.

    If you see a Video you like make sure to post in the Discord #hll-videos channel.


    REAL STALINGRAD on ULTRA GRAPHICS - HELL LET LOOSE - WarfareGaming

    0.jpgYouTube™-Video: REAL STALINGRAD on ULTRA GRAPHICS - HELL LET LOOSE
    Aufrufe: 274.664
    This is probably one of the best-looking Stalingrad, on ultra graphics settings. The map is based on a real location and it's massive.


    Hell Let Loose Gameplay (PC UHD) [4K60FPS] - Throneful

    0.jpgYouTube™-Video: Hell Let Loose Gameplay (PC UHD) [4K60FPS]
    Aufrufe: 32.362
    Hell Let Loose Gameplay (PC UHD) [4K60FPS] Steam - https://store.steampowered.com/app/686810/Hell_Let_Loose/ __________________________________________ Gaming PC Specs ►CPU AMD Ryzen 9 5950X 3.4GHz...


    Hell Let Loose - Spectator - Battle For Scar & Jacob's Barn - Tatum

    0.jpgYouTube™-Video: Hell Let Loose - Spectator - Battle For Scar & Jacob's Barn
    Aufrufe: 915
    Using the spectator mode (Admin Cam) on Public Server Exodus #1, watching the battle for Scar & Jacob's Barn on Hürtgen Forest.



    Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


    7aae70615e8569646f030608dc844f43c1b11eac.png

    Join the Discord here
    https://discord.gg/hellletloose


    Our other social platforms can be found here:


    Facebook
    https://www.facebook.com/HellLetLoose/

    Twitter

    @hell_let_loose

    Youtube
    https://www.youtube.com/c/HellLetLoose

    Reddit
    https://www.reddit.com/r/HellLetLoose/

    Instagram
    https://www.instagram.com/hellletlooseofficial/

    Steam
    http://steamcommunity.com/groups/HellLetLoose


    An early dev brief? Does this mean more news coming later in the week?? Well, it's time to wrap up today's Dev Brief. See you all on the frontline!

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  • Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.