Bug Fixes
[Fixed] MG34 and MG42 are missing default zoom when ADS
[Fixed] Players receive no damage when in the Artillery seats from Tanks' MG/Coaxial weapons
[Fixed] German Recon Vehicles’ Coaxial MG34 firing VFX is misaligned with the barrel
[Fixed] Player's are not awarded XP points if multiple level 0 ghost structures are upgraded to level 1 within the 60 seconds XP cooldown
[Fixed] Placing small ammo, explosive ammo, or medical supplies box on any team uses the German Satchel placement animation
[Fixed] On offensive mode, attackers are unable to place a garrison once the Defenders HQ becomes the active sector
[Fixed] Certain projectiles have no collision with players who are seated in trucks
[Fixed] From TPP, the cannon of the Tiger tank jitters when rotating
[Fixed] Player can cancel a reload on the MG34 and Walther P38 by switching weapon
[Fixed] Machine Gun reload animation does not play when leaving deployed state after beginning a reload
[Fixed] The engineer can dismantle friendly HQ repair stations
[Fixed] The speedometer of light tanks can be stuck between 6-11km/h
[Fixed] The acceleration audio for the light tanks is incorrect if the user quickly shifts up gears whilst driving
[Fixed] After initiating a vote to kick, pressing twice the "Y" or "N" button counts as a second vote for the vote initiator
[Fixed] The placed airhead icon slightly overlaps with the dropping airhead icon
[Fixed] AT-Gun scope is offset
[Fixed] The title may crash when quitting the game after after a natural map transition
[Fixed] If the player enters the Admin Camera while prone on the front of the tank causes the vehicle to fly
[Fixed] Running over / Colliding with players in a vehicle causes a short repeated SFX / audio issue
[Fixed] Multiple issues present on MG42 animations while bracing
[Fixed] Multiple visual issues with the M1A1 Thompson weapon
[Fixed] Accepting the request to join a unit after changing teams will put the player in the squad of the enemy team
[Fixed] Supply Trucks are observed to slide slightly when on an angled surface and standing still
[Fixed] Social media links are not appearing on Front End menu
[Fixed] Changing stance to prone or crouched after vaulting can cause US players to appear standing when viewed in TPP
[Fixed] When leaning using the M1 Carbine, player's hand goes through the gun
[Fixed] Amount of aim offset for a Tank changes when the tank is at an angle
[Fixed] Players are unable to place satchel charges on the treads of the enemy tanks
[Fixed] The external cargo on the US Heavy 75 and Heavy 76 tanks have no projectile or bullet collision or passthrough functionality
[Fixed] Locking on a vehicle while the vehicle is being destroyed, locks the camera inside the vehicle until the user unlocks it
[Fixed] The "unlock from target" Admin Camera button has no functionality when the targeted vehicle is destroyed.
[Fixed] Toggle Clip button "J" has reversed functionality for Admin Camera
[Fixed] The Admin Camera HUD does not display the Sector Progress Bars
[Fixed] The player still has collision with vehicles while using the Admin Camera mode
[Fixed] The US Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
[Fixed] Player can become stuck inside assets/terrain when revived in certain conditions
[Fixed] Placing a deployable no longer takes priority over movement
[Fixed] The satchel will float when placed on the front of the German Medium Tank
[Fixed] Animation issue present when leaning and having a Bazooka or Panzerschreck equipped
[Fixed] Various Player created structures are observed to not award any combat score when dismantled
[Fixed] Spamming the "Join" button and spamming "Y" when popup message appears, on a locked Squad in the deployment screen can cause the player to crash the game
[Fixed] Inconsistent level requirement for the "Raider" loadout in the Assault role between teams
[Fixed] Blood VFX on player models has been observed to noticeably flicker
[Fixed] The Enlist screen is inconsistent when referring to the US team
[Fixed] Unit member names for Infantry Units are misaligned when displayed on the in-game HUD
[Fixed] Map does not open with an "On Press" instead it opens with an "On Release" when using the default Map key
[Fixed] Unable to switch off "Show chat for new message" toggle
[Fixed] UI icon for favourited servers does not remain highlighted when selected on the 'Enlist' screen
[Fixed] Pressing the default open map key [M] during an open text chat will open the in-game map
[Fixed] Occasionally the user is unable to change the Fullscreen Resolution
[Fixed] Redeploy Button is still accessible when dead on the KIA screen
[Fixed] Enlist screen sometimes shows 'Text Block' placeholder when servers have not yet loaded
[Fixed] When changing role from "Officer" to "Commander" without leaving your unit, the "Leader Settings" button remains on the deployment screen.
[Fixed] Opening the "Barracks" for the first time after playing a game with one of the factions, the loadouts presented in the initial page are inverted for each role.
[Fixed] The 'Deploy' button will remain red after selecting a new spawn point during the deployment countdown
[Fixed] Switch Team button is usable for a split second when Team Switch is on cooldown
[Fixed] Players will not receive the "Failed to Deploy" message when the spawn they are attempting to deploy on is destroyed
[Fixed] Some Hints and Field Manual entries display debug text
[Fixed] Hints will be interrupted if a newer hint is triggered
[Fixed] Strong Point icons do not go grey when the sector is contested
[Fixed] Text chat becomes non-functional if pressed and re-pressed while aiming down sights
[Fixed] Changing a keybinding removes the player's ability to return to the frontend via the [Esc] key
[Fixed] Many situations which should trigger hints do not
[Fixed] [TPP] The satchel charge can clip through the player model when performing a climb animation
[Fixed] [TPP] The US Supply Crate is clipping through the player model when performing vault/climb animation
[Fixed] [TPP] The German and US resupply boxes are clipping through the player model when performing climb animation
[Fixed] [TPP] The German Supply Crate is clipping through the player model when performing vault/climb animation
[Fixed] [TPP] The animation for the Support Role holding the Supplies is misaligned with the Player's left hand
[Fixed] [TPP] As Support, the Supplies placement animation is misaligned with the character model
Utah
[Fixed] An instance of misaligned foliage textures
Hill 400
[Fixed] A rock which can be exploited to see through
[Fixed] Several trees clipping through a stone fence
Foy
[Fixed] A barbed wire asset with missing functionality
[Fixed] An asset displaying a pink texture when viewed from a distance
[Fixed] Multiple misaligned assets
Omaha
[Fixed] Invisible collision present in a specific area
[Fixed] Multiple floating assets on the beach
[Fixed] Multiple assets clipping into objects or terrain
[Fixed] Multiple misaligned mudbanks
[Fixed] A roof of a shed clipping through the side of the house next to it
Carentan
[Fixed] Z-Fighting visible on Brick wall texture
[Fixed] Multiple clipping fences
[Fixed] Gaps visible between Brick wall assets
[Fixed] Multiple assets clipping into objects or terrain
[Fixed] Section of misaligned dirt track
[Fixed] Area on the map that vehicles can all get stuck on
[Fixed] Deployable equipment can’t be placed on Sidewalk / pavement
Hurtgen
[Fixed] Multiple floating/misaligned assets
[Fixed] LoD transition issue with a building row asset
Sainte Mere Eglise
[Fixed] Multiple locations where the player was able to become stuck
Purple Heart Lane
[Fixed] Multiple floating/misaligned assets
[Fixed] Multiple assets clipping into objects or terrain
[Fixed] The edges of certain parts of terrain are visible
[Fixed] Invisible collision present in multiple areas of the map
[Fixed] LoD issue present on the ground in areas with very shallow water
Known Issues
Below are known issues in U10 which have already been fixed in the upcoming Patch 16:
The supply crates in the back of Supply truck have no bullet collision
[SMDM-O-GER] Defenders can push until they reach the attackers' HQ if the first point is not captured.
[SMDM-O-US] Defenders are unable to access the entirety of the first initial HQ strongpoints.
[FOY-O-GER] Attackers Commander is unable to spawn vehicles on the right-side HQ
Some performance hitches can occur on the Stalingrad map depending on density of location and specific hardware.
Marine Uniform sleeves have a stretching issue in FPP.
We will be fixing the following with a new method for U11:
Sniper scope reticles can become misaligned with the scope during certain animations
We also want to reiterate that armour physics and driving experience is still a work in progress and will be subject to additional polish.
Game Articles
We have had some great articles and reviews of our Full release during a sneak preview with NME, and Gamestar.de
You can read these and a few others below.
NME
https://www.nme.com/reviews/game-reviews/hell-let-loose-review-2999404
GAMESTAR
https://www.gamestar.de/artikel/hell-let-loose-shooter-test-review,3371944.html
ScreenRant
https://screenrant.com/hell-let-loose-game-review/
PCGamesN
https://www.pcgamesn.com/hell-let-loose/review-10
Thanks to the entire community for the support during Early access!
See you on the Eastern Front o7