• Steuerung ist immer noch Killerargument für mich und das UI. FPS schwankt je nach Umgebung zwischen 45-90 FPS, liegt meist aber so um die 55-75. Unerwartet gestockt hat es bisher ein mal, als der Schatten eines Überbaus gerendert wurde mit dem animierten Schatten eines Ventilators, der Überbauschatten verschwindet bzw. taucht alle 2-3 Schritte wieder auf:


    shadow.jpgNo_Shadow.jpg


    Ton hab ich nun geändert auf Kopfhörer im Menü und Physisch nun geht es auch gut mit der Ab Mischung.


    Deutscher Text lässt sich leider Ingame nicht umstellen und ist wie im Video erwähnt Teilweise nicht übersetzt was zu den vielen Fehlern führt.

    Ach äh und im Moment läuft das Game im Hintergrund noch, da ich es per Menü nicht beenden kann, die Option ist da und es kommt eine Warnung das der Spielfortschritt der letzten 11 Sekunden verloren geht, bestätige ich das bin ich wieder im vorherigen Menü.

  • So würde The Ascent in First Person aussehen :nicken:


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  • Ja der ganze Client ich denke ist ähnlich wie mit CP2077 während im GOG Galaxy Launcher die Patches nen paar Hundert MB bis 2-3 GB groß waren, waren es bei Steam immer zweistellige GB-Werte.

    Der MS Store liefert den ganzen Client neu aus statt nur Teile zu patchen, dabei ist das Problem lange gefixed. Aber einige "Apps" scheinen das neuere Packformat nicht zu nutzen.

  • THE ASCENT - PATCH NOTES


    First off, a massive thank you playing our game! We're working tirelessly, day and night to improve all aspects of the game. We promise to update you as soon as we have information on when future patches will be released and what they contain.


    Secondly, we kindly ask that you double check you're always playing on the latest and greatest version!


    We are improving the game regularly, so it’s important that you download the latest updates to make sure you are playing the best version of The Ascent on your chosen platform.

    To ensure you have downloaded the latest updates, please follow these steps:


    On Steam:

    Right click on The Ascent in your Library
    click on “properties”
    then on “updates”
    and select “Always keep this game updated”.


    On Xbox:

    Launch the console to the Xbox Home.
    Navigate to “My Games & Apps” and locate the title.
    Highlight the title’s tile and press the Menu button.
    Navigate to “Manage Game and Add-ons” then select ”File Info” in the left menu.
    Observe the line of text along the top of the pop up,
    This should read as: CurveDigital.TheAscent_2.1.4.0_neutral__1ezqdnbhnc70m


    On Windows 10:

    Launch the device to the desktop
    Ensure the title is installed from the Microsoft Store.
    Open the Windows Search and Type “The Ascent”.
    Right Click “The Ascent” app and select “App Settings”
    This should open a page with the version displayed under publisher – The version should read as: CurveDigital.TheAscent_2.1.4.0_x64__1ezqdnbhnc70m



    Patch Update History

    The below fixes have been deployed for players across all platforms (Steam, Windows 10, Xbox One, Xbox One X, Xbox Series S/X)


    PATCH 1

    August 6th / PATCH 1 deployed on Steam

    August 19th / PATCH 1 deployed on Windows 10 and Xbox consoles


    Platform Parity


    Ray Tracing is now available to Players on the Windows Store.


    Stability


    Fixes to improve performance in DX12, also with Ray Tracing.


    Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.


    Improved loading in of NPCs


    CPU performance mode for lower-end PCs


    Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).


    Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.


    Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.


    Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.


    Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.


    Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.


    Fixed some Weapon replication issues in Online Coop.


    Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host


    Save progress


    Introduced a new system to circumvent situations where save files could become corrupted.


    Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.


    Fixes to situations in Coop where Players may experience progression blockers in certain situations.


    Fixed the issue where a Client's items would unequip after a Host disconnects.


    Fixed an issue where a Client may lose connection when hot-joining a game in progress.


    Gameplay


    Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.


    Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.


    The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.


    Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.


    Fixed the custom camera for ‘Dark Horse’ Side Mission.


    Fixed the custom camera for Bartender in Stimtown.


    Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.


    Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.


    Fixed an issue where the Siege Mech in the Prison could respawn after a Player died.


    Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.


    Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.


    Allows the use of certain augmentations while rolling.


    Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock


    Translation


    Lots of fixes have been made to address instances where English would appear instead of the correct language.


    Further work is continuing to improve the quality of the translations as well as further general bug fixes.


    Fixed an issue in Japanese where text overlapped in the intro cut-scene.



    Assorted other fixes


    Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.


    Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.


    Cyberdeck visible in Journal


    News now plays in the Taxi


    Film Grain toggle added to the Graphics menu


    Fixed the Dismemberer shooting SFX that could be missing for Clients.


    Fixed previews for Auto Turret and Pocket Mech in Vendors.


    Fixed Cluster 13’s Metrolink entrances collision box.


    Various UI fixes.



    HOTFIX PATCH 2

    August 16th / Hotfix Patch 2 deployed on Steam

    August 19th / Hotfix Patch 2 deployed on Windows 10 and Xbox consoles with Patch 1


    Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)


    Fix for crash when losing internet connection during the 'create game' sequence



    HOTFIX PATCH 1

    July 29th / Hotfix Patch 1 deployed on Steam

    August 4th / Hotfix Patch 1 deployed on Windows 10 and Xbox consoles


    Fixes to address major localisation issues


    Adds the difficulty setting in the gameplay menu









    Feedback!




    Your feedback is incredibly useful to us. If you can, please fill out this form to report bugs or issues; it contains all the needed information for our team to address and tackle these correctly.



    >> FEEDBACK FORM <<



    Many thanks in advance for your continued support and patience.







    The Ascent Team

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  • Es sieht phantastisch aus, aber leider ist das Cooperative Spielen immer noch nicht ernsthaft nutzbar.

    Wir wollen es lieben, aber es läßt uns (noch) nicht.😯