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  • Das was man auf der Blizzcon zocken konnte entsprach dem was fertig hatten zu 90-95%, das Quasi nix. Das war schon fertig war ist teilweise als Konzept fertig bis das mal in spielbarer Form vorliegt vergeht Zeit, viel Zeit. Und Blizzard mach public und half-public Betas erst wenn sie das Game fast ganz fertig haben, evtl geben die etwas Gas das sie ne spielbare Demo zur Blizzcon 2020 ankündigen aber erwarten würde ich noch nicht wenn die Con wie üblich stattfinden wird mit dem aktuellen COVID-Chaos.

  • Mal auf Deutsch :opa:


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  • Diablo IV: Druid skill tree, attacks and talents


    Earth magic and raging animal strength are the names of the game for Druids in Diablo IV.



    Druid Legendary gear in Diablo IVSource: Blizzard Entertainment

    One of the classes in Diablo IV is the Druid. In touch with nature, Druids can shapeshift into werewolves or werebears, while also wielding natural Earth magic. In this guide, I've gathered the full Druid skill tree. Bear in mind, Diablo IV is far from finished, so this information is definitely subject to change. When we become aware of skills being tweaked, removed, added or altered, we'll be sure to update this guide. If you'd like a breakdown of how the skill tree and talents work in Diablo IV,


    Diablo IV Druid Skills

    Basic attacks

    • Earthspike: Sunder the earth, impaling the first enemy hit for 42-52. Each time you hit an enemy with Earthspike, your chance to deal a Crushing Blow to that target is increased by 10%.
    • Shred: Shapeshift into a werewolf and shred an enemy, dealing 175-214. Has a 30% chance to strike twice.
    • Storm Strike: Electricity gathers around your weapon, dealing 53-65 split between your target and up to 3 nearby enemies.
    • Maul: Shapeshift into a werebear and maul an enemy, dealing 64-78 and Fortifying yourself for 15. Fortified characters take 30% decreased damage until all of their fortified life is removed.
    • Wind Shear: Conjure a piercing blade of the wind dealing 42-52 and increasing your movement speed by 5% for 3 seconds, up to 30%.

    Spirit Attacks

    • Pulverize: Shapeshift into a werebear and slam the ground, dealing 350-428 to nearby enemies.
    • Landslide: Crush enemies between 3 pillars of earth, dealing up to 96-117. Has an additional 10% chance to deal a Crushing Blow.
    • Tornado: Conjure a vortex that moves outwards and curves in a random direction, dealing 55-68 every second.

    Defensive skills

    • Cyclone Armor: Powerful winds protect you, granting 15% ranged damage reduction. When an enemy in melee range hits you, there is up to a 15% chance you the winds to knock it back. This is a passive only effect.
    • Earthen Bulwark: Rocks surround you for 3 seconds, making you Unstoppable and absorbing up to 77. Upon expiration, the rocks shatter, dealing 102% of the remaining shield amount to nearby enemies. While Unstoppable, control impairing effects are removed and prevented.
    • Trample: Rush forward as a werebear, dealing 150-183 damage and stunning enemies for 1.6 seconds.
    • Debilitating Roar: Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 22% for 5 seconds.
    • Ravenous Bite: Shapeshift into a werewolf and tear an enemy's flesh, dealing 21-25, and healing you for 53-65.

    Wrath skills

    • Hurricane: Form a hurricane around you that deals 150-196 to nearby enemies over 8 seconds.
    • Boulder: Unearth a large rolling boulder that knocks back and crushes enemies, dealing 200-244 with each hit. Has an additional 15% chance to deal a Crushing Blow.

    Companion skills

    • Wolves: Passive skill that summons 2 wolf companions that bite enemies for 60-73. The active skill directs the wolves to focus an enemy. The wolves have a 50% increased chance to critically strike the enemy.
    • Ravens: Passive skill where ravens fly above you and periodically attack your enemies for 21-26. The active skill causes the target area to be swarmed with ravens, Enemies take 64-78 and suffer 107-131 Vulnerability for 6 seconds. Vulnerable enemies take 30% increased damage until all of their vulnerable life is removed.
    • Vine Creeper: A passive skill where a vine creeper periodically emerges from the ground and poisons a nearby enemy for 34-41 over 8 seconds. The active skill causes vines to strangle enemies in a target area, poisoning them for 171-209 over 6 seconds and stunning them for 2 seconds.

    Ultimate Attacks

    • Cataclysm: A massive storm follows you for 10 seconds. Tornadoes knock back enemies, and lightning strikes wildly for 400-489.
    • Grizzly Rage: Shapeshift into a werebear for 5 seconds, You are granted new Werebear skills and you generate spirit 28% faster. You are Unstoppable while Grizzly rage is active. While Unstoppable, control impairing effects are removed and prevented.
    • Petrify: Petrify all nearby enemies, stunning them for 5 seconds. Damage breaks this effect and deals an additional 128-157. This skill has an additional 25% chance to deal a Crushing blow.

    Talent tree

    • Abundance: Basic skills generate 5% more Spirit per point.
    • Ancestral Fortitude: Increase your non-physical resistance by 8% per point.
    • Call of the Wild: Your critical strike chance is increased by 8% per point against your wolves' focus target. Raven passive attacks make enemies vulnerable for 20% of the damage dealt per point. Vine Creeper's poison duration is increased by 8% per point.
    • Earthbind: Hit Effect — Earth skills have up to a 5% chance per point to immobilize enemies for 3 seconds.
    • Earthen Might: Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.
    • Elemental Exposure: Targets hit by Spirit skills become Vulnerable for 6% of the damage dealt per point.
    • Endless Tempest: Increased the duration of Hurricane and Cataclysm by 6% per point.
    • Eye of the Storm: Critical strike with Storm skills increase the critical strike of non-Storm skills by 5% per point for 3 seconds.
    • Feral Spirit: Critical strike damage is increased by 6% per point for 4 seconds after using a shapeshifting skill.
    • Fury of Nature: Hit Effect: Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased critical strike damage from you per point for 5 seconds.
    • Heightened Senses: Damage reduction against nearby enemies is increased by 6% per point.
    • Hunt the Weak: Critical strike chance is increased by 6% per point against poisoned enemies while shapeshifted.
    • Iron Hide: While in werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving werebear form.
    • Lupine Swiftness: While in werewolf form, movement speed is increased by 5% per point. This bonus persists for 3 seconds after leaving werewolf form.
    • Natural Balance: Earth and Storm skills that consume Spirit restore 1% Life per point.
    • Natural Resonance: Earth and Storm skills deal 2% increased damage per point.
    • Overpower: Hit Effect — Up to a 8% chance per point to knock down slowed enemies for 1 second.
    • Predatory Instincts: Deal 3% increased damage to nearby enemies per point.
    • Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
    • Perfect Storm: Storm skill deal 50% increased damage to Vulnerable targets.
    • Rabid Strikes: Your werewolf skills poison the target for 3% of the damage dealt per point over 5 seconds.
    • Scent of Blood: Deal 4% increased damage per point to crowd controlled enemies.
    • Storm and Claw: While Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as lightning.
    • Undergrowth: Increase the duration of crowd control effects by 6% per point.
    • Quickshift: After shapeshifting into a different form, your next skill deals 30% increased damage.


    Other classes await

    The Barbarian, Sorceress and Druid in Diablo IVSource: Blizzard Entertainment

    For information on the remaining classes in Diablo IV, you can check out the Sorceress skill tree and Barbarian skill tree. We'll be sure to provide updates if anything changes, as well as make guides for the skill trees of the two remaining classes when they are revealed.

  • Diablo IV: Barbarian skill tree, attacks and talents


    Barbarians are battle masters, wreaking havoc with massive weapons of all shapes and sizes.

    Barbarian Legendary gear in Diablo IVSource: Blizzard Entertainment

    One of the classes in Diablo IV is the mighty Barbarian. With this guide, I've assembled a full list of the Diablo IV Barbarian's skills, talents, and attacks. It's worth noting that Diablo IV is far from finished, so this information is definitely subject to change as things are tweaked before and after the game's release. If you'd like a breakdown of how the skill tree and talents currently work in Diablo IV.

    Diablo IV Barbarian Skills

    Basic attacks

    • Bash: Bash the enemy with your weapon, dealing 42-52. Has a 20% chance to stun for 0.5 seconds. Requires a bludgeoning weapon.
    • Warlord: Flay the enemy, dealing 23-28 and inflicting 47 bleeding over 6 seconds. Requires a slashing weapon.
    • Frenzy: Unleash a rapid flurry of blows, dealing 133-163 with each pair of hits. Your attack speed is increased by 20% for 3 seconds, up to 60%. Requires dual-wield weapons.
    • Lunging Strike: Lunge forward and strike an enemy for 36-45.

    Fury attacks

    • Rend: Cleave enemies in front of you, dealing 26-32 and inflicting 104 bleeding over 5 seconds. Requires slashing weapon.
    • Hammer of the Ancients: Slam your hammer down with the fury of the Ancients, dealing 76-94 to a concentrated area. Requires a two-handed bludgeoning weapon.
    • Double Swing: Sweep your weapons from opposite directions, dealing 47-57 with each weapon. Enemies caught in the center are hit by both. Requires dual-wielded weapons.
    • Upheaval: Tear into the ground with your weapon and fling debris forward, dealing 369-451. Requires a two-handed weapon.
    • Whirlwind: Rapidly attack nearby enemies for 33-40.

    Defensive skills

    • Rallying Cry: Below a rallying cry, granting all allies Unstoppable, 23% increased movement speed, and 23% reduced damage taken for 6 seconds.
    • Ground Stomp: Smash the ground, stunning nearby enemies for 4 seconds.
    • Undying Rage: Passive — When you take fatal damage, you have 5 seconds to fight for your life before you die. Killing an enemy in the time will revive and heal you for 39. This effect can only occur once every 2.9 minutes.
    • Challenging Shout: Fortify yourself for 38 and taunt nearby enemies for 8 seconds. During this time, you generate 5 additional Fury when hit. Fortified characters take 30% decreased damage until all of their fortified life is removed.

    Brawling skills

    • Kick: Kick an enemy for 38-47 and knock them backward. On collision, enemies in the area take an additional 57-70.
    • War Cry: Bellow a mighty war cry. You and nearby allies deal 3.6% increased damage per nearby enemy for 10 seconds, up to 50%.
    • Leap: Leap forward and slam downward, dealing 249-304 on impact.
    • Charge: Rush forward and push enemies with you, then swing through them for 26-32.

    Weapon Mastery skills

    • Primal Axe: Throw your weapon with a chain attached, dealing 53-65 and pulling in enemies.
    • Rupture: Skewer enemies in a line, inflicting 1053 bleeding over 3 seconds. If an enemy dies while bleeding, the cooldown is reset. Requires a two-handed slashing weapon.
    • Death Blow: Attempt a killing strike, dealing 85-104 to enemies in front of you. If this kills an enemy, the cooldown is reset. Requires a two-handed slashing weapon.


    Ultimate Attacks

    • Wrath of the Berserker: Go Berserk for 15 seconds. Every 20 Fury you spend increases the effect by 65%. Berserking increases your damage by 25% and your movement speed by 30%.
    • Call of the Ancients: Call upon the Ancients to aid you in battle for 12 seconds.
    • Iron Maelstrom: Whirl your weapon around on a chain, continually dealing 299-365. Requires a two-handed weapon.

    Talent tree

    • Battle Frenzy: Using a Brawling skill grants Berserk for 1 second. Duration increased with additional points.
    • Blood Thirst: Enemies bleed for 4% of your critical strike damage per point over 5 seconds.
    • Booming Voice: Shout durations are increased by 10% per point
    • Close Quarters Combatant: You deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
    • Concussion: Enemies struck by your Brawling skills are slowed by 10% per point for 5 seconds.
    • Combat Prowess: Damage increased by 2% per point against immobilized, stunned, or slowed enemies.
    • Cut to the Bone: Stunning an enemy increases bleeding on them by 4% per point for 3 seconds.
    • Defy Pain: When you Evade, you gain 4% damage reduction per point for 1 second.
    • Endless Fury: Fury generation increased by 2% per point.
    • Endurance: While out of combat, gain 4 Life per point per second.
    • Fierce Brawler: Attack speed is increased by 2% per point while using one-handed weapons. Critical strike damage is increased by 6% per point while using two-handed weapons.
    • Guttural Yell: Your Shouts cause enemies to deal 10% less damage per point for 5 seconds.
    • Gushing Wounds: Bleeding effect deal 45% more damage.
    • Martial Vigor: Damage reduction is increased by 4% per point.
    • Master of Arms: After using your Weapon Mastery skill, your next Fury skill is free and deal 5% increased damage per point.
    • Momentum: Hit Effect — Up to a 20% chance to generate 5 Fury. Fury generated increases with additional points
    • Slam: Hit Effect — Up to a 3% chance per point to knock down enemies.
    • Slaying Strike: Damage is increased by 8% per point against enemies below 30% Life.
    • Swiftness: Movement speed increased by 3% per point.
    • Thick Skin: Non-physical damage reduction is increased by 5% per point.
    • Unbridled Rage: Fury skills deal 130% increased damage, but cost 100% more.
    • Unstoppable Force: Berserking grants Unstoppable and 15% increased damage.
    • Walking Arsenal: Using a different weapon increases your damage by 8% for 8 seconds, up to 32%.
    • Quick Impulses: While moving, your damage reduction is increased by 4% per point.


    Other classes await

    The Barbarian, Sorceress and Druid in Diablo IVSource: Blizzard Entertainment

    For information on the remaining classes in Diablo IV, you can check out the Sorceress skill tree and Druid skill tree. We'll be sure to provide updates if anything changes, as well as make guides for the skill trees of the two remaining classes when they are revealed.

  • Diablo IV: Sorceress skill tree, attacks and talents


    Sorceresses wield fire, lightning and ice to devastating effect in Diablo IV.

    Sorceress Legendary gear in Diablo IVSource: Blizzard Entertainment

    In Diablo IV, the Sorceress is one of the three classes that has been revealed. The Sorceress can use powerful elemental magic, shocking foes by the dozen or summoning flame to cleanse an entire area. In this guide, we've assembled the Sorceress skills and talent tree. Bear in mind, Diablo IV is far from finished, so this information is definitely subject to change. If you'd like a breakdown of how the skill tree and talents work in Diablo IV,

    Diablo IV Sorceress Skills

    Basic attacks (Minor Destruction)

    • Lightning: Launch a bolt of lightning that deals 30-37 and bounces to nearby enemies, dealing 30% less to each enemy hit.
    • Fire Bolt: Hurl a flaming bolt, dealing 33-40 and burning nearby enemies for 47 over 8 seconds.
    • Frost Bolt: Throw a bolt of frost an enemy, dealing 265-324 and Chilling them. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
    • Arc Lash: Unleash arcing lightning that shocks enemies in front of you for 28-34 and then returns to you, restoring 10 mana.

    Major Destruction

    • Charged Bolts: Release 6 bolts of lightning that course along the ground in an erratic pattern, dealing 36-45 each.
    • Fireball: Hurl a ball of fire that explodes on contact, dealing 397-486 damage to nearby enemies.
    • Ice Shards: Launch 5 shards that deal 18-23 each. Deals 200% more to Frozen enemies. Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly chilling them.
    • Incinerate: Channel a beam of fire, burning enemies for 73. Damage increases by 30 per second, up to 165.
    • Chain Lightning: Unleash a bolt of lightning, dealing 54-66 damage and jumping to 5 nearby targets.
    • Frozen Orb: Unleash an orb that Chills and expels piercing shards for a total of 61-75, and then explodes into Frost Bolts. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.

    Defensive skills

    • Flame Shield: Engulf yourself in flames for 2 seconds, burning nearby enemies for 15 per second. While Flame Shield is active, you are Immune. While Immune, you cannot be damaged and all negative effects are removed and prevented.
    • Ice Armor: Passive — After not taking damage for 5 seconds, ice accumulates on you, absorbing 11. This is a passive only effect.
    • Blizzard: Summon a frigid blizzard that deals 419-513 and Chills enemies over 6 seconds. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
    • Teleport: Transform into lightning, becoming Immune and surging to the target location. While Immune, you cannot be damaged and all negative effects are removed and prevented.

    Conjuration skills

    • Frost Nova: Unleash a torrent of frost, Freezing nearby enemies. Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly chilling them.
    • Lightning Spear: Conjure a crackling spear of lightning that seeks out enemies for 6 seconds, dealing 165-202 per hit.
    • Ice Blades: Conjure ice blades for 12 seconds that rapidly slash enemies for 20-24 and Chill. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
    • Hydra: Summon a three-headed hydra for 12 seconds. Each head spits fire at a nearby enemy dealing 12-15.

    Mastery skills

    • Firewall: Create a wall of flames dealing 378 to enemies over 8s.
    • Nova: Passive — After spending 145 Mana, you unleash a burst of lightning that deals 47-57. This is a passive only effect.
    • Meteor: Summon a meteor that strikes the target location, dealing 662-810. The ground burns for 614 over 3 seconds.

    Ultimate Attacks

    • Deep Freeze: Encase yourself in ice, becoming Immune for 4 seconds. For the duration, you emanate Chilling waves that deal 14-18. This freezes enemies 58% longer than normal. While Immune, you cannot be damaged and all negative effects are removed and prevented. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
    • Inferno: Ignite a roaring inferno that pulses in and out of the target area, burning enemies for 394 over 8 seconds.
    • Conduit: You become lightning incarnate. While in this form, you are Immune, nearby enemies are continually shocked for 110-135 and you can surge quickly between locations. While Immune, you cannot be damaged and all negative effects are removed and prevented.

    Talent tree

    • Align the Elements: The mana cost of your Mastery spells is reduced by 5% per point.
    • Blaze of Glory: Fire critical strike damage is increased by 3% per point. In addition, burning enemies deal 2% less per point to you.
    • Burning Resonance: Hit Effect — Damaging a burning enemy has up to a 25% chance to restore 2% Mana per point.
    • Ceaseless Bolts: Lightning critical strikes increase your critical strike chance by 2% per point for 5 seconds, up to 10% per point.
    • Char to Ash: Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when you take damage.
    • Chill to the Bone: Cold damage against Frozen enemies is increased by 30%.
    • Cold Snap: You apply 4% more Chill per point.
    • Conflagration: Your direct fire damage deals an additional 30% damage to burning targets.
    • Convulsions: Hit Effect — Lightning skills have up to a 2% chance per point to stun enemies for 3 seconds.
    • Crackling Aura: Deal 301-368 lightning damage to a random enemy every 11 seconds reduced based on allocated points.
    • Devastation: Critical strike chance is increased by 2% per point.
    • Devouring Flames: Each source of burning on an enemy increased the direct damage of your fire spells by 2%, up to 2% per point.
    • Elemental Attunement: Elemental critical strike reduces the cooldown of your Defensive skills by 5% per point.
    • Endless Pyre: Burning effects deal an additional 15% for each second the target remains burning, up to 75%.
    • Endless Winter: Critical strike chance against Chilled and Frozen enemies is increased by 30%, but your Chill effects no longer Freeze.
    • Frostbite: Damage against Chilled enemies is increased by 2% per point.
    • Hoarfrost: After casting Blizzard, your next cold skill deals 4% more damage per point.
    • Icy Touch: Cold damage is increased by 2% per point.
    • Inexorable Reach: Your damage is increased by 3% per point against enemies outside of melee range.
    • Lightning Mastery: Lightning damage is increased by 40% against enemies within melee range.
    • Numbing Cold: Chilled enemies deal 4% less damage to you per point.
    • Overcharge: Hit Effect — Lightning critical strikes have up to a 1% chance per point to release 3 charged bolts.
    • Potent Warding: Elemental damage and resistances are increased by 2% per point.
    • Precision Magic: Your elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
    • Shocking Strikes: Each time your lightning skills hit an enemy, they take 8% increased lightning damager for 1.5, up to 40%.
    • Soulfire: Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
    • Stagger: Enemies deal 4% less damage per point for 3 seconds after being hit by your lightning skills.


    Other classes await

    The Barbarian, Sorceress and Druid in Diablo IVSource: Blizzard Entertainment

    For information on the remaining classes in Diablo IV, you can check out the Druid skill tree and Barbarian skill tree. We'll be sure to provide updates if anything changes, as well as make guides for the skill trees of the two remaining classes when they are revealed.

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