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You've been playing Hunt, and you've been telling us what you think on social media,
the forums, and our feedback page feedback.huntshowdown.com.
We've taken a look at your comments, and we've updated the roadmap accordingly.
We have our own vision for Hunt, but Early Access means developing the game together with
our community. So we've looked at your comments and made the following additions to
the first big roadmap milestone, going live on the Test Server very soon:
- Fall damage
- Poisonous weapons
- More traits – 12 in total
- Bunny-hopping restrictions (jumping will now drain some of your stamina)
- Stance indicator
Join us soon to test it all out on the Test Server, and keep on telling what you like (and don't like)
about the game so we can make the best game possible. Together.
As for the future, we are currently reformatting the roadmap page to make it even easier to read
and use. Look out for announcements about that with the next round of community feedback additions.
You can view the updated roadmap here.
Ubisoft wird für RB6 einen weiteren Patch rausbringen .
Zuerst werden alle Änderungen als Anmerkung der Game Designer angegeben.
Einmal eine Kurzfassung zu den geplanten Änderungen :
Lion bekommt sein Nerv mit seiner Drohne ( 2 statt 3 Scans, Abklingzeit wurde erhöht , Wirkung wurde Verändert )
Für die Pro League und auch im Ranked isr Lion zu stark ( Pl Pickrate fast 100 % )
Verteidiger Jäger bekommt ebenfalls eine kleine Veränderung .
Sein Gadget wird nicht mehr die Ladungen von Hibana abfangen können. Dieser Effekt wird für beide Seiten positiv und negativ .
Blitz kann jetzt nur noch 4 statt 5 x blitzen und seine Blendreichweite wird von 8 auf 5 m gesenkt .
Vigil Gadget wird verändert. Er kann sich keine 30 sec mehr unsichtbar durch Drohnen machen sondern nur 12 sec. Die Aufladezeit wird verdoppelt, voher 12 sec jetzt 6 sec .
Hibana verliert ihre Claymore und bekommt Sprengladungen
Ying verliert ihre Rauchgranaten und bekommt Hibana ihre Claymore.
Wie immer werden warscheinlich diese Woche weiter Skins etc veröffentlicht .
Today we’re proud to announce PUBG Global Invitational 2018 (PGI 2018), an esports tournament where 20 top professional PUBG teams from around the world will face off for a total of US $2 million in prizes and the ultimate PUBG bragging rights. PGI 2018 is the first major PUBG esports tournament officially hosted by PUBG Corp. It will take place in Berlin, Germany from July 25 through July 29.
PGI 2018 will feature 20 top global PUBG teams, selected via regional qualifying tournaments hosted in North America, Europe and Asia through the beginning of July. Gameplay at PGI 2018 will consist of four-player squad battles, with third-person perspective (TPP) matches held on July 25 and 26, followed by first-person perspective (FPP) matches on July 28 and 29. A winning team will be crowned for each perspective mode, TPP and FPP.
The chart below shows how many teams from each region will participate in PGI 2018.
*Asia region excluding China, Japan, and Korea
More details on PGI 2018, including information on ticket sales, regional qualifiers and venue are forthcoming. Stay tuned for more details.
A special note from PUBG Corp. CEO Changhan Kim:
“The PUBG Global Invitational 2018, is a landmark moment for PUBG Corp. as a showcase of the potential of PUBG esports. The team at PUBG Corp. is working tirelessly to ensure that the PGI 2018 exemplifies the pinnacle of PUBG competition and brings to life all of the excitement, tension and exhilaration of the highest level of PUBG play, not only to the fans attending the PGI 2018, but also those watching at home.”
AprWe’re finally bringing map selection to PUBG. Today we want to tell you all about it, including the process we went through while developing the feature.
Map selection is something that players all over the world have continuously asked for. We take your feedback extremely seriously, but we also want to be thoughtful about how we implement changes to PUBG. And we knew that map selection posed a couple of problems we needed to seriously consider.
The first problem: Would adding map selection cause serious increases in matchmaking times for the various servers and modes?
For us, this was the most troubling issue, and it required a lot of discussion and serious research. We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.
The second problem: Players in different regions have different preferences and playstyles, so how could we make map selection work for all of them?
To solve this, we couldn’t just rely on one source of feedback (like Reddit). We gathered feedback from all around the world, and what we learned led us to scrap and rework our designs for map selection several times.
Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking. That said, we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.
Now, with all that context out of the way, please take a look at the first version of map select:
The UI of this feature may be different when implemented in the actual game, but here’s the basic explanation of how it works:
- You can select the maps you want to play with a click.
- If you don’t want to play a map, simply unselect it.
- If you’ve selected more than one map, the game will randomly pick one for you each time you start a match.
Work on the feature is almost complete, and we plan to release it soon after implementing it on the test server.
As with every feature in PUBG, we’ll continue to make improvements to the map selection feature over time. PUBG will never stop evolving as long as you continue giving us feedback, and we promise to always do our best to provide you with a satisfying and special game experience.