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  • 19

    Apr

    PUBG - Introducing Map Selection

  • fg_jester /

    Neu

    We’re finally bringing map selection to PUBG. Today we want to tell you all about it, including the process we went through while developing the feature.

    Map selection is something that players all over the world have continuously asked for. We take your feedback extremely seriously, but we also want to be thoughtful about how we implement changes to PUBG. And we knew that map selection posed a couple of problems we needed to seriously consider.

    The first problem: Would adding map selection cause serious increases in matchmaking times for the various servers and modes?

    For us, this was the most troubling issue, and it required a lot of discussion and serious research. We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.

    The second problem: Players in different regions have different preferences and playstyles, so how could we make map selection work for all of them?

    To solve this, we couldn’t just rely on one source of feedback (like Reddit). We gathered feedback from all around the world, and what we learned led us to scrap and rework our designs for map selection several times.

    Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking. That said, we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.

    Now, with all that context out of the way, please take a look at the first version of map select:

    The UI of this feature may be different when implemented in the actual game, but here’s the basic explanation of how it works:

    - You can select the maps you want to play with a click.
    - If you don’t want to play a map, simply unselect it.
    - If you’ve selected more than one map, the game will randomly pick one for you each time you start a match.

    Work on the feature is almost complete, and we plan to release it soon after implementing it on the test server.

    As with every feature in PUBG, we’ll continue to make improvements to the map selection feature over time. PUBG will never stop evolving as long as you continue giving us feedback, and we promise to always do our best to provide you with a satisfying and special game experience.
  • 17

    Apr

    PUBG Patch #11 geht auf die TestServer

  • fg_jester /

    Neu

    PC 1.0 Update #11





    Patch #11 will hit test servers soon. Please leave your feedback on the [test server][forums.playbattlegrounds.com] feedback board.
    If the patches made to the test servers are proven to be stable enough, they will be deployed to the live servers within the week. Live server update schedules will be announced later.


    UI / UX


    • A marker has been added to the map that allows players to check the flight path of the plane.
      • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.


    Bugs Fixes
    • There should no longer be excessive blood effects when you’re getting shot in FPP mode or while aiming down sights.
    • Fixed issue that sometimes caused blood effects to not show up when shooting other players.
    • Fixed an issue that was causing character silhouettes to remain visible while inside smoke
    • Switching weapons while prone should no longer cause certain animations to break


    Custom game real-time spectating


    • In the lobby's custom match list, you can select an ongoing game and watch it in real time.*
      • Games that have the Public Spectating option set to “On” can be watched in Custom Match.
      • For private matches, you can spectate the game by entering a given password.
    * The custom game real-time spectating function is still in an early development stage, and some functions may be unstable. We appreciate your patience while we work out the kinks.


    New crates





    • One new paid crate and one new frying pan skin has been added.
      • For the purpose of security verification, Equinox crate x10, Weapon Skin Key x20, Early Bird Key x20, 100K BP will be distributed to all accounts.( Test server only )
    • The frying pan skin, "Target Practice", can be purchased separately as an individual item for 5,000 BP. It can be purchased only once per account.
    • New paid crate, "Equinox Crate", will offer weapons skins. It can be earned with 25% chance as a Weekly Random Crate.
      • "Equinox Crate" can be opened with Weapon Skin Key, which can be purchased at the Steam store.
      • There is one bonus item. If you’re really lucky, you can get that skin as a bonus on top of the crate’s normal reward items
    • The chances of getting each item in the new paid crate are as follows.
    • The chances of getting each crate as a Weekly Random Crate are as follows.



    Crate system
    • Weekly random crate reset date is changed to every Thursday, 00:00 UTC
    • This change will be applied from this week
    (steamcommunity.com/games/57808…etail/3229520292629848297)
  • 16

    Apr

    Neu

    Das Zonen-Update sollte das Campen gut ausgerüsteter Spieler beschränken. Die tödliche, die Spielkarte verkleinernde Zone ist ein wichtiger Bestandteil eines Battle-Royale-Spiels. Die PUBG-Entwickler hatten ihre Zonen-Timings geändert, was zu starkem Widerspruch in der Community führte. Nun rudern sie zurück.

    Mit dem letzten Update für Playerunknown's Battlegrounds (PUBG) hatten die Entwickler der äußerst beliebten Multiplayer-Shooters die Geschwindigkeit und Pausen der tödlichen blauen Zone angepasst. Die blaue Zone sorgt im Spiel dafür, dass die Spielzone schrumpft und sich die Kontrahenten auf der Spiele-Karte früher oder später über den Weg laufen und angreifen müssen – als solches sind sie ein integraler Bestandteil des Battle-Royale-Genres. Mit einem weiteren Update wurden diese Änderungen nun für beide Karten des Spiels zurückgenommen, nachdem es zu heftigen Protesten unter PUBG-Spielern gekommen war. Nicht zuletzt auch auf Reddit, wo die Entwickler von Bluehole nach Kommentaren zu den Änderungen gefragt hatten.

    Andere Teile des Updates, etwa die Verbesserungen der Karte Miramar, bleiben bestehen. Warum Bluehole die neuen Spiel-Parameter nur äußerst kurz auf den Testservern erprobte, um sie dann ungewöhnlich früh für alle Spieler auszurollen, ist nicht klar. Das Zurücknehmen der Zonen-Einstellungen liegt hingegen wohl in der heftigen öffentlichen Kritik der PUBG-Community begründet. Wohingegen es durchaus auch Zuspruch für Stimmen gab, welche die neuen Zonen-Timings positiv sahen. Die augenscheinlich dadurch angestrebten Ziele – ein spannenderes und schnelleres Spielerlebnis in der ersten Hälfte eines Matches und weniger Sniper-Camping durch gut ausgerüstete Spieler – schienen durch die Änderungen durchaus erfüllt.

    Bluehole will weiterhin das Timing der blauen Zone ändern. Die Reaktion der Spieler habe allerdings klar gemacht, dass die umgesetzten Änderungen nicht die richtigen waren. Die Entwickler wollen die Zonen-Timings also noch einmal grundlegend überdenken. Das Statement der Firma deutet an, dass weitere Änderungen wohl weit subtiler sein werden, als das letzte Update. Vielleicht testen die Entwickler grundlegende Änderungen an wichtigen Spiele-Parametern beim nächsten Mal auch etwas länger zusammen mit der Community, anstatt sie einfach direkt live zu schalten. (fab)

    QUELLE: heise.de/newsticker/meldung/PU…ngen-zurueck-4025122.html