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  • 20


    PUBG 1.0

  • Multivitamin /

    Einmal werden wir noch wach. PUBG verlässt mit dem erreichen des 1.0 update den Early access.

    21.12.17 um 08:00 Uhr soll es soweit sein. Um 03:00 Uhr werden die Server gewartet und die Ranglisten noch mal zurückgesetzt.
    Also nicht vergessen morgen Steam zu starten um zu updaten.

    Was ist den alles nun drin in 1.0?

    Also zum einen natürlich das Kletter-System und die neue Map "Miramar". Diese wird nicht frei wählbar sein. Da man lange Warteschlangen auf Erangel vermeiden möchte.

    Test update 3

    Patch notes auf Englisch
    Spoiler anzeigen
    Crash fixes
    • Fixed a crash that occurred on player opening the inventory screen
    • Fixed a crash that occurred on the observed player aiming (RMB)
    • Fixed a crash that occurred on player swapping a throwable for another weapon type

    • Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
      • This function is unavailable if the allocated character is over 1km away from own character
    • Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
      • The camera will be moved to the location below, if a number isn’t allocated

    "0"Key : Novorepnoye / Prison
    "1"Key : Severny / La Cobreria
    "2"Key : Georgopol / Torre Ahumada
    "3"Key : Rozhok / Campo Militar
    "4"Key : Yasnaya Polyana / EL Pozo
    "5"Key : Pochinki / San Martin
    "6"Key : Lipovka / El Azahar
    "7"Key : Mylta / Valle del Mar
    "8"Key : Primorsk / Los Leones
    "9"Key : Military Base / Puerto Paraiso
    • You won’t be able to watch the replays made in the previous client version.

    • Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)

    Bug Fixes
    • Fixed the issue where there were stairs missing in some buildings
    • Fixed the issue where some objects were floating in the air
    • Fixed the issue where character would get stuck in certain terrain features
    • Fixed the issue where the teammate’s character was invisible when invited to the team
    • Fixed the issue where using bandages or boost item was canceled even when driving on flat surface
    • Fixed the issue where reviving a teammate was canceled intermittently
    • Fixed the issue where character model in the inventory didn’t rotate with RMB drag
    • Fixed the issue where when shooting with Kar98k in prone stance, the position of fingers and hand was unnatural for a reloading animation
    • Fixed the issue where the maximum falling speed in FPP was slower than TPP
    • Replays
      • Fixed the issue where when the timeline moved while the map was opened, map control was impossible
      • Fixed the issue where character was underground, stuck in an object, or floating in the air
      • Fixed the issue where when the world map was opened, the mouse cursor bounced intermittently
      • Fixed the issue where players in a vehicle had their information displayed incorrectly
      • Fixed the issue where when the timeline moved to the kill event, the vehicle passenger was invisible
    • Improved Japanese font

    • Reverted the changes made to the size and color of blood particle effects over long range

    (Previous Patch notes)

    • Added Replays menu
      • Added replay function which can record up to 1km around the character
      • Please enable the replay saving in Options before you enter a match
      • When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
      • Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
      • Control Guide
    JTime line ON / OFF

    (Player can move to desired time, pause)
    ↑, ↓{o:p}Play speed change
    BBack to own character
    W, A, S, DCamera move
    E, QCamera height change
    Holding Shift, CtrlCamera move speed change
    TABOpen the player list

    (If you click the ID, camera moves to that player’s view)
    V or LMBObserving camera

    (You can see the view of the selected player)
    C or RMBFollowing camera

    (The camera follows selected player and you can control the camera angles
    and zoom)
    F or SPACEFree camera

    (Move to the camera view which can freely move on the map)
    LOpen the battle list

    (You can check engagements with and around the currently selected player)

    (If you LMB click the player’s icon on the map, you can move to the
    observing camera of the selected player)

    (If you RMB click any empty area of the map, you can move to the free
    camera at that position)

    • Adjusted the size of Miramar’s first blue zone, considering it was relatively large
    • Win94
      • Bullet loops can now be attached to Win94
      • Added red tip for Win94 ironsights for easier aiming
      • Increased the zoom level on Win94 in ADS while holding breath
      • Increased recoil
    • Increased the drag effect on Kar98k
    • Increased slightly the drag effect and reduced base damage of M24 by about 2%
    • Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
    • The size of blood particle effects has been toned down at greater distance
    • Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys
    • Added a new animation for Win94. Its lever action is now about 30% faster
    • Adjusted item spawn rate of Miramar to better optimize for Miramar area
    • Increased the fuel efficiency of Pickup
    • Adjusted the front skin of Aquarail
    • Removed rainy and foggy weather from Erangel (Test server only)
    • Road signs in Miramar are now breakable when hit with vehicles
    Reduced BGM volume in lobby
    Reduced the volume of window breaking sound effect
    Added a sound effect for road sign breaking
    Lowered the reverb for the character’s voice when getting hit indoors
    Adjusted the short distance volume of Pickup and Buggy
    Bug Fixes
    • Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
    • Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
    • Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
    • Fixed the issue where the SKS did not have gun sway
    • Fixed the issue where the motorbike and buggy would slide down when parked on a slope
    • Fixed the issue where the report button would appear at the battle result screen even when player had won the game
    • Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
    • Killcam
      • Fixed the issue where a character was not visible or sound came first when killcam was played
      • Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
      • Fixed the issue where the camera would show the inside of a character’s face
    • Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines

    Bluehole via Twitter verlauten lassen, dass die Server Stabilität oberste Priorität.

    Und immer schön eure Vitamine nehmen :hurra2: .